Base Stats

Meowstic#0678

#0678Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#72#163M-2#72#168M-3#88#175
Past season
Type
  • Psychic
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
  • HiddenPranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
Weight18.7 lbs · 8.5kg
@50
HP74149
Atk4868
Def7696
SpA83103
SpD81101
Spe104124
Σ466
Speed Range
111min1240 EV15632 EV171max
Mega Meowstic
Type
  • Psychic
Abilities
  • TraceWhen the Pokémon enters a battle, it changes its Ability to match that of an opponent.
Weight22.3 lbs · 10.1kg
@50
HP74149
Atk4868
Def7696
SpA143163
SpD101121
Spe124144
Σ566
Speed Range
129min1440 EV17632 EV193max
#88

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010050.3
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——39
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——31
ReflectGives the user’s side the Reflect status for 5 turns.side——30.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010028.1
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——20.6
Rain DanceSummons rain for 5 turns.field——20
Sunny DaySummons harsh sunlight for 5 turns.field——19.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010019.4
Skill SwapThe user and the target swap their Abilities.——15.5

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.98.7
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.1
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.0.3

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)22.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.17.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.13.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.11.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.9.4
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.7.9
  • MeowsticiteA held item that allows Meowstic to Mega Evolve.5.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.9
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.2.3
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.1

Natures

  • BoldDefAtk33.8
  • TimidSpeAtk17.2
  • CalmSpDAtk16.8
  • ModestSpAAtk14.7
  • ImpishDefSpA7.3
  • QuietSpASpe2.5
  • RelaxedDefSpe2.3
  • SassySpDSpe1.6
  • CarefulSpDSpA1
  • JollySpeSpA0.9

EV Spreads

HPAtkDefSpASpDSpe%
3203202010.6
3202401008.3
200320327.9
3201402007.3
203203203.9
320203203.2
320250903
320200322.4
3201501902.1
000322322.1
002320322.1
320232002.1
3202301101.7
3201701701.4
320032201.3
320032021.1
3202001400.9
320002320.9
320320020.9
320020320.9
200323200.8
203232000.8
320320000.7
3201801600.7
000320320.7
003203200.6
000323220.6
320260800.5
320000320.5
320322000.5

Most common spreads (16, 60%)Most common spreads (30, 70%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010057.7
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010021.4
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751004
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201003.7
ThunderboltHas a 10% chance of paralyzing the target.901002.6
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.801002.6
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401002.2
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002
Dark PulseHas a 20% chance of making the target flinch.801001
Strugglerandom50—0.9
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95907.9
Hyper Voicefoes901006.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.2
Kowtow CleaveThis move never misses.85—5.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.5
Rock SlideHas a 30% chance of making targets flinch.foes75903.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.3
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.8
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851002.7
#175

Singles

Moves

ReflectGives the user’s side the Reflect status for 5 turns.side——51.2
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——46
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010040.6
YawnMakes the target drowsy. This move never misses.——34.6
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010028.7
ThunderboltHas a 10% chance of paralyzing the target.9010022.7
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010017.9
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——14.8
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9013.3
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——10.3

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.90.8
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.7.6
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.1.6

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)41.5
  • MeowsticiteA held item that allows Meowstic to Mega Evolve.34.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.6.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.3
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.1.2
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)1.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9

Natures

  • TimidSpeAtk32.7
  • BoldDefAtk26.7
  • ModestSpAAtk19.9
  • CalmSpDAtk12.7
  • SassySpDSpe1.3
  • ImpishDefSpA1.2
  • RelaxedDefSpe1
  • QuietSpASpe0.8
  • HastySpeDef0.8
  • MildSpADef0.7

EV Spreads

HPAtkDefSpASpDSpe%
2003203219.7
3203202011.1
002320323.7
000322323.3
203203203.1
3201402003.1
320232002
320203202
320020321.9
320320001.8
320250901.6
320032021.4
3202401001.4
320032201.3
320320021.1
200323201.1
3201901501
320200321
320322000.9
002323200.9
203232000.9
000320320.9
3201501900.8
003232020.7
3102501000.6
320320100.6
003223200.6
3201601800.6
003232200.5
220531080.5

Most common spreads (15, 58%)Most common spreads (30, 70%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010032.4
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010016.5
ThunderboltHas a 10% chance of paralyzing the target.9010014.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901007.9
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.6
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801004.9
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751004.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201003.3
Dark PulseHas a 20% chance of making the target flinch.801002.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.8
Dark PulseHas a 20% chance of making the target flinch.801005.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.4
Shadow Sneak+1401004.4
Zap CannonParalyzes the target.120502.8
FlamethrowerHas a 10% chance of burning the target.901002.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.6
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.5
Bullet Punch+1401002.2

Move Pool

Physical12

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Tail SlapThe user attacks 2 to 5 times in a row.2585
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
PaybackThis move’s power is doubled if the user attacks after the target.50100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special15

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Disarming Voicefoes40—

Status33

Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Mean LookGives the target the Can’t Escape status.——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
WishGives the user’s spot the Wish status.self——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——