Base Stats

Malamar#0687

#0687Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-3#86#140
Past season
Type
  • Dark
  • Psychic
Abilities
  • ContraryReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
  • Suction CupsThe Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.
  • HiddenInfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
Weight103.6 lbs · 47.0kg
@50
HP86161
Atk92112
Def88108
SpA6888
SpD7595
Spe7393
Σ482
Speed Range
83min930 EV12532 EV137max
Mega Malamar
Type
  • Dark
  • Psychic
Abilities
  • ContraryReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
Weight153.9 lbs · 69.8kg
@50
HP86161
Atk102122
Def88108
SpA98118
SpD120140
Spe88108
Σ582
Speed Range
97min1080 EV14032 EV154max
#86

Doubles

Moves

SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010091.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——66.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510064.5
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010049.2
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——24.3
Skill SwapThe user and the target swap their Abilities.——13.8
Throat ChopGives the target the Throat Chopped status.8010012.7
Topsy-TurvyInverts all stat changes affecting the target.——12.5
Zen HeadbuttHas a 20% chance of making the target flinch.80907.3
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201007.3

Abilities

  • ContraryReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.98
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.1.3
  • Suction CupsThe Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.0.7

Items

  • MalamariteA held item that allows Malamar to Mega Evolve.67.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.3.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.3
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.1.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.7

Natures

  • AdamantAtkSpA43.2
  • BraveAtkSpe13.7
  • CarefulSpDSpA13.3
  • JollySpeSpA7.8
  • SassySpDSpe7.4
  • RelaxedDefSpe5.5
  • ImpishDefSpA4.8
  • NaughtyAtkSpD0.6
  • QuietSpASpe0.6
  • BoldDefAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
3232200014.3
323200208.1
320203206.8
232000323.5
323200022.9
320320202.1
032203201.8
232003201.6
032002321.5
203203201.4
232320001.4
320902501.3
322003201.2
032320201.1
032200321.1
3201701700.8
323200000.8
3218120040.7
032003220.7
320002320.7
320003200.7
3201601800.6
322203000.6
032320020.6
243130080.5
032000320.5
320003220.4
3201202200.4
322000320.4
322900050.4

Most common spreads (15, 50%)Most common spreads (30, 59%)

Teammates

Beats
Won with
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010050.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510024.6
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010011.5
Throat ChopGives the target the Throat Chopped status.801004.7
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201002.5
Rock SlideHas a 30% chance of making targets flinch.foes75901.8
Zen HeadbuttHas a 20% chance of making the target flinch.80901.3
Poison JabHas a 30% chance of poisoning the target.801001
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701001
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951000.5
Loses To
Beaten by
Hyper Voicefoes901007.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951006.9
Heat WaveHas a 10% chance of burning targets.foes95906.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.7
Dazzling Gleamfoes801003.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90903.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.1
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.5
#140

Singles

Moves

SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010093.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510060
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——47
Topsy-TurvyInverts all stat changes affecting the target.——45
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010028.5
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——13.1
TauntGives the target the Taunted status.—10011.1
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——10.2
Throat ChopGives the target the Throat Chopped status.801009
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951008.1

Abilities

  • ContraryReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.87.6
  • Suction CupsThe Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.8.5
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.3.9

Items

  • MalamariteA held item that allows Malamar to Mega Evolve.53.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.15
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.7
  • Tanga BerryHalves the damage taken when the holder is hit with a supereffective Bug-type move. Disappears for the duration of the battle after a single use.1
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.0.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.7

Natures

  • AdamantAtkSpA28.3
  • CarefulSpDSpA20.4
  • ImpishDefSpA19.3
  • JollySpeSpA13.2
  • BraveAtkSpe5.7
  • RelaxedDefSpe3
  • SassySpDSpe2.9
  • CalmSpDAtk1.9
  • BoldDefAtk1.3
  • Serious0.6

EV Spreads

HPAtkDefSpASpDSpe%
3202032012.1
323220009.8
320320209.1
323200204.5
322320004.5
232000323.9
323200023
232320002.2
320003221.8
203203201.8
032200321.6
320320021.5
322003201.4
232003201.4
320400301.4
032002321.2
032320201.2
032203201.2
320200321.1
320320001
320902500.9
320003200.9
320002320.8
023203200.8
032320020.7
323200000.6
322000320.5
3201202200.5
032000320.5
3201102300.5

Most common spreads (16, 61%)Most common spreads (30, 72%)

Teammates

Beats
Won with
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010061.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510019.3
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701006.5
Throat ChopGives the target the Throat Chopped status.801003
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201002.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951002
Zen HeadbuttHas a 20% chance of making the target flinch.80901.5
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701001.4
Poison JabHas a 30% chance of poisoning the target.801000.7
PaybackThis move’s power is doubled if the user attacks after the target.501000.4
Loses To
Beaten by
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90907.7
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701006.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.8
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005
FlamethrowerHas a 10% chance of burning the target.901002.9
Dazzling Gleamfoes801002.4
Zap CannonParalyzes the target.120502.3
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002

Move Pool

Physical25

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
WrapGives the target the Bound status.1590
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Poison JabHas a 30% chance of poisoning the target.80100
LungeLowers the target’s Attack stat by 1 stage.80100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Aerial AceThis move never misses.60—
PluckIf the target is holding a Berry, the user eats that Berry and gains its effect.60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special12

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Dark PulseHas a 20% chance of making the target flinch.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
FlamethrowerHas a 10% chance of burning the target.90100
ThunderboltHas a 10% chance of paralyzing the target.90100

Status32

AcupressureBoosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.self/ally——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
GravityGives the entire field the Gravity status for 5 turns.field——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
SwitcherooThe user and the target swap their held items.—100
TauntGives the target the Taunted status.—100
Topsy-TurvyInverts all stat changes affecting the target.——
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——