Base Stats

Crabominable#0740

#0740Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#62#98M-2#61#98M-3#102#146
Past season
Type
  • Fighting
  • Ice
Abilities
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.
  • HiddenAnger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
Weight396.8 lbs · 180.0kg
@50
HP97172
Atk132152
Def7797
SpA6282
SpD6787
Spe4363
Σ478
Speed Range
56min630 EV9532 EV104max
Mega Crabominable
Type
  • Fighting
  • Ice
Abilities
  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.
Weight557.3 lbs · 252.8kg
@50
HP97172
Atk157177
Def122142
SpA6282
SpD107127
Spe3353
Σ578
Speed Range
47min530 EV8532 EV93max
#102

Doubles

Moves

Ice HammerLowers the user’s Speed stat by 1 stage.1009083.9
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510075.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——71.5
Mach Punch+14010052.3
Thunder PunchHas a 10% chance of paralyzing the target.7510033.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010022.6
Ice PunchHas a 10% chance of freezing the target.7510012.8
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.100959.1
Rock SlideHas a 30% chance of making targets flinch.foes75907
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——6.6

Abilities

  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.67.1
  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.24.6
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.8.3

Items

  • CrabominiteA held item that allows Crabominable to Mega Evolve.91.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.3
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.2

Natures

  • BraveAtkSpe78.9
  • AdamantAtkSpA14.2
  • SassySpDSpe1.6
  • RelaxedDefSpe1.4
  • CarefulSpDSpA1.1
  • ImpishDefSpA0.7
  • NaughtyAtkSpD0.7
  • JollySpeSpA0.4
  • LonelyAtkDef0.4
  • LaxDefSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
3232002033.8
3232200025.2
232320003.2
232003202.5
323200002.3
032203202.2
323210101.8
032320201.7
1832301301
313230000.9
313220100.8
323200020.8
0321202200.7
2432001000.6
0321701700.6
313200300.5
322003200.4
032002320.4
1932001500.4
3223101000.4
320203200.3
032320020.3
2321601600.3
2332001100.3
283230300.3
3213102000.3
2332101000.3
032003220.3

Most common spreads (11, 75%)Most common spreads (28, 83%)

Teammates

Beats
Won with
Ice HammerLowers the user’s Speed stat by 1 stage.1009035.4
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510025.9
Mach Punch+14010012.6
Thunder PunchHas a 10% chance of paralyzing the target.751007.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.4
Ice PunchHas a 10% chance of freezing the target.751004.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.6
Rock SlideHas a 30% chance of making targets flinch.foes75902.1
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.100951.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.9
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95908.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.5
Hyper Voicefoes901005.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.4
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.4
Iron HeadHas a 20% chance of making the target flinch.801004.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.4
#146

Singles

Moves

Ice HammerLowers the user’s Speed stat by 1 stage.1009085.4
Mach Punch+14010084.6
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510078.9
Thunder PunchHas a 10% chance of paralyzing the target.7510067.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010015.5
Ice PunchHas a 10% chance of freezing the target.7510010.8
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.100959.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651008.3
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——6.5

Abilities

  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.48.9
  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.42.3
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.8.7

Items

  • CrabominiteA held item that allows Crabominable to Mega Evolve.90.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.5
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.1
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.1

Natures

  • BraveAtkSpe59.1
  • AdamantAtkSpA36.5
  • ImpishDefSpA1.3
  • CarefulSpDSpA0.6
  • NaughtyAtkSpD0.5
  • RelaxedDefSpe0.5
  • JollySpeSpA0.4
  • LonelyAtkDef0.4
  • SassySpDSpe0.3
  • NaiveSpeSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
3232200038.5
3232002018.2
323210104.5
313230003.8
232320003.2
313220102.1
313200301.9
323200001.7
032203201.5
323200021.4
032320201.2
313210201.2
232003201.1
232000321
032320020.6
1932150000.6
323200100.6
293250000.4
032002320.4
323210000.4
322320000.4
032200320.4
283230300.3
032320000.3
0321202200.3
283260000.3

Most common spreads (11, 78%)Most common spreads (26, 86%)

Teammates

Beats
Won with
Ice HammerLowers the user’s Speed stat by 1 stage.1009027.7
Mach Punch+14010025.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510021.1
Thunder PunchHas a 10% chance of paralyzing the target.7510012.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003
Ice PunchHas a 10% chance of freezing the target.751002.7
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.100951.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.1
Icicle SpearThe user attacks 2 to 5 times in a row.251000.5
Loses To
Beaten by
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90907.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.8
FlamethrowerHas a 10% chance of burning the target.901005.3
Bullet Punch+1401005.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.2
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851004.1
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801003.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
Iron HeadHas a 20% chance of making the target flinch.801003.1

Move Pool

Physical37

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Dynamic PunchConfuses the target.10050
Mach Punch+140100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Ice HammerLowers the user’s Speed stat by 1 stage.10090
Ice SpinnerRemoves any terrain.80100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Gunk ShotHas a 30% chance of poisoning the target.12080
CrabhammerThis move has a 1-stage Critical-Hit Ratio Boost.10095
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Iron HeadHas a 20% chance of making the target flinch.80100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special10

Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100

Status16

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——