Base Stats

Wyrdeer#0899

#0899Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#151#180M-2#103#170M-3#129#211
Past season
Type
  • Normal
  • Psychic
Abilities
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.
  • HiddenSap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
Weight209.7 lbs · 95.1kg
@50
HP103178
Atk105125
Def7292
SpA105125
SpD7595
Spe6585
Σ525
Speed Range
76min850 EV11732 EV128max
#129

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——73.3
Skill SwapThe user and the target swap their Abilities.——66.9
Psyshield BashBoosts the user’s Defense stat by 1 stage.909051.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——30
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010024.7
HypnosisPuts the target to sleep.—6021
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——19.2
GravityGives the entire field the Gravity status for 5 turns.field——18.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010010.8
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——6.2

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.93.6
  • Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.5.7
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.0.7

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.32.5
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.24.2
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.14
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.9
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)1.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.4
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.2

Natures

  • AdamantAtkSpA18.5
  • ModestSpAAtk13.6
  • RelaxedDefSpe12.5
  • SassySpDSpe11.7
  • BraveAtkSpe7
  • CalmSpDAtk6.9
  • CarefulSpDSpA6.4
  • BoldDefAtk5.9
  • ImpishDefSpA5.4
  • JollySpeSpA4.3

EV Spreads

HPAtkDefSpASpDSpe%
291802177.6
320203206.5
3201801604.4
1802200264
2202200223.7
320320202.7
323220002.5
203203202.4
320280601.8
323200201.7
3201901501.4
282802171.3
3201402001.1
232000321
320232000.9
323200020.9
320902500.9
320002320.9
232320000.8
2902101510.8
3201701700.8
232003200.8
3201601800.8
320802600.8
320200320.8
032203200.7
1302802500.6
3202401000.6
032320200.6
320032200.6

Most common spreads (17, 45%)Most common spreads (30, 54%)

Teammates

Beats
Won with
Psyshield BashBoosts the user’s Defense stat by 1 stage.909044.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010024.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.7
ThunderboltHas a 10% chance of paralyzing the target.901002.8
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751002.7
High Horsepower95952
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.1
Throat ChopGives the target the Throat Chopped status.801001.1
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95907.5
Kowtow CleaveThis move never misses.85—5.8
Hyper Voicefoes901005.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.4
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.4
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.7
#211

Singles

Moves

Psyshield BashBoosts the user’s Defense stat by 1 stage.909070.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010035.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010028.1
ThunderboltHas a 10% chance of paralyzing the target.9010027.6
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——24.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010020.8
LungeLowers the target’s Attack stat by 1 stage.8010018.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010018.3
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9010.6
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901009.8

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.85.8
  • Sap SipperGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.11.2
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.3

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.27.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.24.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.6.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.5.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.5.4
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)4.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.3
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.4.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.3

Natures

  • AdamantAtkSpA24.1
  • ModestSpAAtk21.2
  • ImpishDefSpA14.6
  • BraveAtkSpe11.7
  • RelaxedDefSpe6.5
  • CarefulSpDSpA3.9
  • QuietSpASpe3.6
  • SassySpDSpe2.8
  • JollySpeSpA2.4
  • BoldDefAtk2.3

EV Spreads

HPAtkDefSpASpDSpe%
3232200010.3
002930075.5
232320003.6
320320203
323200022.9
323200202.9
322320002.5
032200322.4
232000322.3
032320201.9
320032021.8
210832501.5
320203201.4
101320321.3
310320301.2
310031041.2
232003201
032203201
322003200.9
2332001100.9
032002320.9
320232000.8
316230600.8
203203200.8
313230000.8
608325150.8
320031300.7
12321201000.6
323200000.6
310303200.5

Most common spreads (17, 47%)Most common spreads (30, 57%)

Teammates

Beats
Won with
Psyshield BashBoosts the user’s Defense stat by 1 stage.909042.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.1
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901008.4
ThunderboltHas a 10% chance of paralyzing the target.901007.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.3
LungeLowers the target’s Attack stat by 1 stage.801002.7
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901002
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201001.6
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201001.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006
Dark PulseHas a 20% chance of making the target flinch.801005.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.6
FlamethrowerHas a 10% chance of burning the target.901003.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.6
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.2
Zap CannonParalyzes the target.120502.3
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902

Move Pool

Physical19

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Tackle40100
Psyshield BashBoosts the user’s Defense stat by 1 stage.9090
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Megahorn12085
LungeLowers the target’s Attack stat by 1 stage.80100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Throat ChopGives the target the Throat Chopped status.80100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special17

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Psybeam65100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100

Status28

AgilityBoosts the user’s Speed stat by 2 stages.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Role PlayChanges the user’s Ability to be the same as the target’s.——
Sand Attack—100
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——