Base Stats

Banette#0354

#0354Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#110#65M-2#122#61M-3#176#81
Past season
Type
  • Ghost
Abilities
  • InsomniaThe Pokémon cannot become drowsy or be put to sleep.
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.
  • HiddenCursed BodyWhen the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
Weight27.6 lbs · 12.5kg
@50
HP64139
Atk115135
Def6585
SpA83103
SpD6383
Spe6585
Σ455
Speed Range
76min850 EV11732 EV128max
Mega Banette
Type
  • Ghost
Abilities
  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
Weight28.7 lbs · 13.0kg
@50
HP64139
Atk165185
Def7595
SpA93113
SpD83103
Spe7595
Σ555
Speed Range
85min950 EV12732 EV139max
#176

Doubles

Moves

PoltergeistThis move fails if the target isn’t holding an item.1109070.7
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——56.4
EncoreGives the target the Encore status.—10042.4
Will-O-WispBurns the target.—8540.5
Shadow Sneak+14010023.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——22
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——20
Rain DanceSummons rain for 5 turns.field——13.7
DisableGives the target the Move Disabled status for 4 turns.—10012.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010011.9

Abilities

  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.78.3
  • Cursed BodyWhen the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.15.2
  • InsomniaThe Pokémon cannot become drowsy or be put to sleep.6.4

Items

  • BanettiteA held item that allows Banette to Mega Evolve.92.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.5
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.2
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.2

Natures

  • AdamantAtkSpA48.9
  • BraveAtkSpe22.5
  • ImpishDefSpA8.5
  • CarefulSpDSpA6.6
  • RelaxedDefSpe4.4
  • JollySpeSpA2.6
  • SassySpDSpe2.4
  • LonelyAtkDef1
  • ModestSpAAtk0.6
  • CalmSpDAtk0.6

EV Spreads

HPAtkDefSpASpDSpe%
3232002017.1
3232200013.8
322700705.7
232000323.1
323200022.7
3201501902.6
232320002.4
323200002.1
320320201.9
328701901.7
320203201.6
203203201.4
323210101.2
3201601801.2
032002321.1
322003201
3201701701
032200321
232003200.9
032320200.9
0321601800.8
032203200.7
032003220.7
320502900.7
3202001400.7
3201402000.7
3201801600.7
322320000.6
320250900.6
329250000.6

Most common spreads (15, 60%)Most common spreads (30, 71%)

Teammates

Beats
Won with
PoltergeistThis move fails if the target isn’t holding an item.1109061.7
Shadow Sneak+14010016.1
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701006.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701005.1
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901003.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.6
Gunk ShotHas a 30% chance of poisoning the target.120802.4
Throat ChopGives the target the Throat Chopped status.801000.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.3
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.70900.2
Loses To
Beaten by
Kowtow CleaveThis move never misses.85—5.9
Heat WaveHas a 10% chance of burning targets.foes95905.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.7
Hyper Voicefoes901003.4
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.1
Rock SlideHas a 30% chance of making targets flinch.foes75902.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.6
#81

Singles

Moves

Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——96.9
PoltergeistThis move fails if the target isn’t holding an item.1109095
EncoreGives the target the Encore status.—10074.4
Shadow Sneak+14010058
Will-O-WispBurns the target.—8522.4
TauntGives the target the Taunted status.—10013.8
Gunk ShotHas a 30% chance of poisoning the target.1208011.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701007.7
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——2.3
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701001.9

Abilities

  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.83.3
  • InsomniaThe Pokémon cannot become drowsy or be put to sleep.10
  • Cursed BodyWhen the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.6.7

Items

  • BanettiteA held item that allows Banette to Mega Evolve.98.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.1
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.~0
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.~0
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.~0
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.~0
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.~0

Natures

  • AdamantAtkSpA71.3
  • BraveAtkSpe20.5
  • JollySpeSpA1.8
  • ImpishDefSpA1.6
  • CarefulSpDSpA1
  • NaughtyAtkSpD1
  • RelaxedDefSpe0.6
  • LonelyAtkDef0.6
  • SassySpDSpe0.4
  • TimidSpeAtk0.2

EV Spreads

HPAtkDefSpASpDSpe%
3232200036.7
3232002013.1
3232000211.1
232000322.9
323210102.3
322500812.3
323200001.7
313200031.4
3251301601.4
323210011.3
322590001
232320001
032200320.8
032002320.7
302500470.6
032320200.6
232003200.6
32101001400.5
303200040.4
032203200.4
323100030.4
032000320.4
322700700.4
032320020.4
303210030.3
323200110.3
322320000.3
323210000.3
283200060.3
320320200.3

Most common spreads (12, 76%)Most common spreads (30, 84%)

Teammates

Beats
Won with
PoltergeistThis move fails if the target isn’t holding an item.1109056.4
Shadow Sneak+14010035.7
Gunk ShotHas a 30% chance of poisoning the target.120803.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.1
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.3
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901000.2
HexThis move’s power is doubled if the target has a status condition.651000.1
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.70900.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100~0
Loses To
Beaten by
Dark PulseHas a 20% chance of making the target flinch.801007
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.9
Shadow Sneak+1401005.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.1
Bullet Punch+1401002.6
FlamethrowerHas a 10% chance of burning the target.901002.4
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951002.3
Zap CannonParalyzes the target.120502.1

Move Pool

Physical21

PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow PunchThis move never misses.60—
Shadow Sneak+140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Gunk ShotHas a 30% chance of poisoning the target.12080
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
PounceLowers the target’s Speed stat by 1 stage.50100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special14

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Dark PulseHas a 20% chance of making the target flinch.80100
Dazzling Gleamfoes80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status32

Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Will-O-WispBurns the target.—85