Base Stats

Luxray#0405

#0405Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#164#171M-2#168#164M-3#196#202
Past season
Type
  • Electric
Abilities
  • RivalryBoosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • HiddenGutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
Weight92.6 lbs · 42.0kg
@50
HP80155
Atk120140
Def7999
SpA95115
SpD7999
Spe7090
Σ523
Speed Range
81min900 EV12232 EV134max
#196

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——45.1
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510038.3
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010037.5
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009533.2
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010033.1
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659532.6
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559520.5
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010018.2
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909013.9
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010012.5

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.88.6
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.9.3
  • RivalryBoosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.2.2

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.22.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.13.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.10.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.10.3
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.8.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.8
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.2.4

Natures

  • AdamantAtkSpA40
  • JollySpeSpA14.1
  • BraveAtkSpe6.5
  • ImpishDefSpA5.9
  • TimidSpeAtk5.2
  • CarefulSpDSpA5.1
  • ModestSpAAtk4.9
  • BoldDefAtk3.3
  • CalmSpDAtk3.3
  • HastySpeDef2

EV Spreads

HPAtkDefSpASpDSpe%
2320003214
323220003.5
323210103.3
200320323.2
3202101302.8
323200202.7
323200022.6
032101322.5
032200322.4
032002322.3
320320202.3
032203201.9
203203201.5
232320001.4
032320001.3
2032100401.3
032320201.3
320203201.2
003232201.1
632000281
032000321
280203240.8
0322001400.7
032003220.7
2032201200.7
3201701700.7
001321320.7
3202301100.6
193290600.6
0320021130.6

Most common spreads (17, 50%)Most common spreads (30, 61%)

Teammates

Beats
Won with
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010021
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009518.5
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659510.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851009.3
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701007.9
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201005
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55954
DischargeHas a 30% chance of paralyzing targets.all801003.7
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801003
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.5
Heat WaveHas a 10% chance of burning targets.foes95906.7
Hyper Voicefoes901005.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.9
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.9
Rock SlideHas a 30% chance of making targets flinch.foes75902.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.6
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.6
#202

Singles

Moves

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009563.7
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659559.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010046.4
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010029.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510026.7
Quick Attack+14010021.9
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—10018.7
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9016.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909016.3
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010014.1

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.89.2
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.7.1
  • RivalryBoosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.3.6

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.29.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.17.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.10.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.9.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.7
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.4.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.3
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.3
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.7

Natures

  • AdamantAtkSpA48.5
  • ImpishDefSpA13.3
  • JollySpeSpA12.4
  • RelaxedDefSpe4.9
  • BoldDefAtk4.1
  • BraveAtkSpe2.5
  • CalmSpDAtk2.4
  • SassySpDSpe2.2
  • CarefulSpDSpA1.9
  • QuietSpASpe1.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003213.8
320320208
323220006.9
323210106
322320003.7
323200023.6
032200323.5
032002322.9
232320002.9
323200202.3
320203201.9
032101321.8
032320201.7
320320021.3
032000321.2
032320021.1
232003201
2026002000.9
032003220.9
320320000.8
430320000.8
320322000.7
2203201200.7
322003200.7
320003220.6
287310000.6
1032100230.6
132000320.6
323200000.5
032203200.5

Most common spreads (16, 63%)Most common spreads (30, 72%)

Teammates

Beats
Won with
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009535.4
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659515.2
Quick Attack+1401008.4
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901007.6
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201007.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701006.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851006
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90903.7
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801002.1
TrailblazeBoosts the user’s Speed stat by 1 stage.501001.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.9
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.7
FlamethrowerHas a 10% chance of burning the target.901002.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.5
Flower TrickThis move never misses and is always a critical hit.70—2.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.1

Move Pool

Physical20

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special13

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Shock Wave60—
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status21

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90