Base Stats

Eelektross#0604

#0604Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-3#48#77
Past season
Type
  • Electric
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight177.5 lbs · 80.5kg
@50
HP85160
Atk115135
Def80100
SpA105125
SpD80100
Spe5070
Σ515
Speed Range
63min700 EV10232 EV112max
Mega Eelektross
Type
  • Electric
Abilities
  • EelevateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
Weight396.8 lbs · 180.0kg
@50
HP85160
Atk145165
Def80100
SpA135155
SpD90110
Spe80100
Σ615
Speed Range
90min1000 EV13232 EV145max
#48

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——81.1
ThunderboltHas a 10% chance of paralyzing the target.9010055.7
FlamethrowerHas a 10% chance of burning the target.9010054.8
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.7510052.4
DischargeHas a 30% chance of paralyzing targets.all8010029.7
Dragon Pulse8510015.6
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510014.1
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009512.8
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110012.8
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——9.7

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • EelektrossiteA held item that allows Eelektross to Mega Evolve.94.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.0.4
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.0.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2

Natures

  • ModestSpAAtk59
  • AdamantAtkSpA11.7
  • QuietSpASpe11.6
  • TimidSpeAtk6.6
  • BraveAtkSpe5.1
  • JollySpeSpA1.2
  • RelaxedDefSpe0.6
  • CarefulSpDSpA0.6
  • SassySpDSpe0.5
  • ImpishDefSpA0.5

EV Spreads

HPAtkDefSpASpDSpe%
3202320015.4
2003203210.7
320032026.2
320032204.3
704320233.7
320132103
323220002.5
323200022.3
310225081.8
323200201.8
100267321.6
320032001.2
232000321.2
002320321
2100320131
2900250120.7
000322320.6
300320310.6
323210100.6
000320320.6
032203200.6
232003200.6
232320000.5
2200320120.5
032320200.5
203232000.5
323100030.5
3115001190.5
260032080.5
0017321700.5

Most common spreads (15, 58%)Most common spreads (30, 66%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010026.1
DischargeHas a 30% chance of paralyzing targets.all8010020.8
FlamethrowerHas a 10% chance of burning the target.9010017.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751009.8
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100954.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751004.2
Dragon Pulse851002.7
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11001.8
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901001.7
Loses To
Beaten by
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201006.4
Heat WaveHas a 10% chance of burning targets.foes95906.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006
Hyper Voicefoes901005.8
Dragon Pulse851003.8
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.8
Rock SlideHas a 30% chance of making targets flinch.foes75903.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.4
Dragon Claw801003.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.1
#77

Singles

Moves

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009556.9
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510052.5
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——48.6
ThunderboltHas a 10% chance of paralyzing the target.9010032.8
FlamethrowerHas a 10% chance of burning the target.9010030.2
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.7510026.2
Dragon Pulse8510022.4
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510017.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110014.6
OutrageThe user gains the Rampaging status.random12010013

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • EelektrossiteA held item that allows Eelektross to Mega Evolve.92.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.6
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.2

Natures

  • AdamantAtkSpA32.5
  • ModestSpAAtk24.1
  • ImpishDefSpA11.7
  • JollySpeSpA7.6
  • TimidSpeAtk7.1
  • BraveAtkSpe4.2
  • QuietSpASpe3.2
  • CarefulSpDSpA2
  • RelaxedDefSpe1.4
  • BoldDefAtk1.1

EV Spreads

HPAtkDefSpASpDSpe%
3172800013.1
323200029.3
200320326.5
232000324.5
323220003.5
320032023.1
132100322.9
320232002.5
101320322.3
323200202
320032201.8
320132101.3
701320261.2
323210101.1
032200321
232320000.9
322320000.9
2100320130.8
310032030.7
320320200.7
032002320.6
232003200.6
320203200.6
313200030.5
032320200.5
032203200.5
310303200.5
310332000.5
000320320.4
323200000.4

Most common spreads (16, 57%)Most common spreads (30, 65%)

Teammates

Beats
Won with
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009521.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510021
ThunderboltHas a 10% chance of paralyzing the target.9010013.7
FlamethrowerHas a 10% chance of burning the target.9010010.3
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751006.9
Dragon Pulse851005.5
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851003.7
OutrageThe user gains the Rampaging status.random1201003.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11001.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.7
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.1
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851004.6
OutrageThe user gains the Rampaging status.random1201004.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90903.2
FlamethrowerHas a 10% chance of burning the target.901003.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.6

Move Pool

Physical38

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
Crush ClawHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
LungeLowers the target’s Attack stat by 1 stage.80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Fire PunchHas a 10% chance of burning the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Poison FangHas a 50% chance of badly poisoning the target.50100

Special20

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
FlamethrowerHas a 10% chance of burning the target.90100
Dragon Pulse85100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
HexThis move’s power is doubled if the target has a status condition.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100

Status17

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
Confuse RayConfuses the target.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Gastro AcidGives the target the No Ability status.—100
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90