Base Stats

Golurk#0623

#0623Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#53#156M-2#84#157M-3#98#164
Past season
Type
  • Ground
  • Ghost
Abilities
  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.
  • KlutzItems do not work when held by the Pokémon.
  • HiddenNo GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.
Weight727.5 lbs · 330.0kg
@50
HP89164
Atk124144
Def80100
SpA5575
SpD80100
Spe5575
Σ483
Speed Range
67min750 EV10732 EV117max
Mega Golurk
Type
  • Ground
  • Ghost
Abilities
  • Unseen FistWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.
Weight727.5 lbs · 330.0kg
@50
HP89164
Atk159179
Def105125
SpA7090
SpD105125
Spe5575
Σ583
Speed Range
67min750 EV10732 EV117max
#98

Doubles

Moves

PoltergeistThis move fails if the target isn’t holding an item.1109076.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——74.2
Headlong RushLowers the user’s Defense and Sp. Def stats by 1 stage.12010073.2
Ice PunchHas a 10% chance of freezing the target.7510048.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510020.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.5
Thunder PunchHas a 10% chance of paralyzing the target.7510012.8
Rock SlideHas a 30% chance of making targets flinch.foes759012.3
High Horsepower95958.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008

Abilities

  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.61.8
  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.34.2
  • KlutzItems do not work when held by the Pokémon.4

Items

  • GolurkiteA held item that allows Golurk to Mega Evolve.83.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.9
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.8
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.6

Natures

  • BraveAtkSpe68.5
  • AdamantAtkSpA24.1
  • SassySpDSpe1.2
  • RelaxedDefSpe1.2
  • ImpishDefSpA1
  • JollySpeSpA1
  • CarefulSpDSpA0.8
  • LonelyAtkDef0.8
  • NaughtyAtkSpD0.5
  • LaxDefSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
3232200033
3232002020.1
323210107.1
232320002.6
232003202.5
032203202.4
323200002.3
032320202
323200022
273210151.5
0321701701.1
313220101
232000320.8
032200320.5
14321001000.5
323210000.5
032003220.4
032002320.4
313230000.3
0321601800.3
032320020.3
2032001400.3
023203200.3
2321601600.3
3121130100.3

Most common spreads (11, 77%)Most common spreads (25, 83%)

Teammates

Beats
Won with
Headlong RushLowers the user’s Defense and Sp. Def stats by 1 stage.12010036.7
PoltergeistThis move fails if the target isn’t holding an item.1109022.6
Ice PunchHas a 10% chance of freezing the target.7510012.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.4
High Horsepower95953.3
Rock SlideHas a 30% chance of making targets flinch.foes75903
Thunder PunchHas a 10% chance of paralyzing the target.751002.6
Shadow PunchThis move never misses.60—1.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.1
Loses To
Beaten by
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501005.6
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.5
Heat WaveHas a 10% chance of burning targets.foes95904.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.9
Hyper Voicefoes901003.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.6
Kowtow CleaveThis move never misses.85—3.5
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.2
#164

Singles

Moves

PoltergeistThis move fails if the target isn’t holding an item.1109071.4
Ice PunchHas a 10% chance of freezing the target.7510055.9
Headlong RushLowers the user’s Defense and Sp. Def stats by 1 stage.12010054.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010042.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510030.7
Dynamic PunchConfuses the target.1005021
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008017
Thunder PunchHas a 10% chance of paralyzing the target.7510016.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.4
Shadow PunchThis move never misses.60—8.8

Abilities

  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.61.5
  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.34.3
  • KlutzItems do not work when held by the Pokémon.4.2

Items

  • GolurkiteA held item that allows Golurk to Mega Evolve.52.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.8
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.2.4
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.2.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.6

Natures

  • AdamantAtkSpA53.3
  • BraveAtkSpe27.1
  • ImpishDefSpA5
  • CarefulSpDSpA4.6
  • JollySpeSpA4.5
  • RelaxedDefSpe1.2
  • SassySpDSpe1.1
  • LonelyAtkDef0.9
  • NaughtyAtkSpD0.9
  • NaiveSpeSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3232200020.8
3232002014.7
323210106.2
232000325.2
232320004.2
323200023.2
323200002.7
232003202.6
032320202.1
032203201.4
313230001.2
032003221.1
032200321.1
0321701700.9
313200300.9
132001320.8
322003200.8
032000320.7
313220100.7
032002320.7
132100320.7
032320020.6
925003200.5
322320000.5
325002900.5
023203200.5
320320200.5
632000280.4
3201701700.4
313210200.4

Most common spreads (14, 67%)Most common spreads (30, 77%)

Teammates

Beats
Won with
Headlong RushLowers the user’s Defense and Sp. Def stats by 1 stage.12010024.6
PoltergeistThis move fails if the target isn’t holding an item.1109021.5
Ice PunchHas a 10% chance of freezing the target.7510014.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751006.2
Dynamic PunchConfuses the target.100503.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100802.8
Thunder PunchHas a 10% chance of paralyzing the target.751002.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.7
Shadow PunchThis move never misses.60—1.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.1
Dark PulseHas a 20% chance of making the target flinch.801003.6
Shadow Sneak+1401003.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11003
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201002.7
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.6
Ice PunchHas a 10% chance of freezing the target.751002.4

Move Pool

Physical43

Headlong RushLowers the user’s Defense and Sp. Def stats by 1 stage.120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow PunchThis move never misses.60—
Astonish30100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Dynamic PunchConfuses the target.10050
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
FlyThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn.9095
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Fire PunchHas a 10% chance of burning the target.75100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special18

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Ice BeamHas a 10% chance of freezing the target.90100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100

Status18

Confuse RayConfuses the target.—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TrickThe user and the target swap their held items.—100