Base Stats

Dedenne#0702

#0702Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#198#187M-2#196#188M-3#217#210M-4#217#210
Past season
Type
  • Electric
  • Fairy
Abilities
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
  • HiddenPlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
Weight4.9 lbs · 2.2kg
@50
HP67142
Atk5878
Def5777
SpA81101
SpD6787
Spe101121
Σ431
Speed Range
108min1210 EV15332 EV168max
#217

Doubles

Moves

Dazzling Gleamfoes8010057.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——44.3
NuzzleParalyzes the target.2010033.1
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19027.4
ThunderboltHas a 10% chance of paralyzing the target.9010025.9
EntrainmentChanges the target’s Ability to be the same as the user’s.—10022.2
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510019.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110018
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——16.9
ElectrowebLowers targets’ Speed stats by 1 stage.foes559514.6

Abilities

  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.51.4
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.34.3
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.14.2

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.45.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.24.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.4.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.4.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.4.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.6
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.1.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1

Natures

  • TimidSpeAtk55.9
  • ModestSpAAtk20.7
  • BoldDefAtk6.4
  • CalmSpDAtk4.5
  • JollySpeSpA3.9
  • MildSpADef1.9
  • ImpishDefSpA1.8
  • QuietSpASpe1.5
  • HastySpeDef1.4
  • NaiveSpeSpD0.9

EV Spreads

HPAtkDefSpASpDSpe%
2003203226
3202003211.5
002320326.3
000322325
000320323.5
320020323
320032022.9
320002322.7
101320321.5
003232021.4
320232001.4
003232201.2
8215136111
3201801601
000323221
002323200.9
203203200.8
320320200.7
1611106320.7
100321320.6
1503200190.6
320000320.6
0019321500.6
320600280.6
320032200.6
1603216200.5
320003220.5
001888320.5
320310300.5
001321320.5

Most common spreads (14, 68%)Most common spreads (30, 79%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010040.2
ThunderboltHas a 10% chance of paralyzing the target.9010012.5
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510012.3
DischargeHas a 30% chance of paralyzing targets.all801008.2
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701007.4
ElectrowebLowers targets’ Speed stats by 1 stage.foes55955.7
NuzzleParalyzes the target.201002.8
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.5
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501002.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.9
Heat WaveHas a 10% chance of burning targets.foes95905.8
Hyper Voicefoes901004.8
Sludge BombHas a 30% chance of poisoning the target.901003.9
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801003.7
Rock SlideHas a 30% chance of making targets flinch.foes75903.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.9
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.3
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002
#210

Singles

Moves

NuzzleParalyzes the target.2010078.4
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19060.6
Dazzling Gleamfoes8010048.9
CharmLowers the target’s Attack stat by 2 stages.—10039.3
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010023.7
ThunderboltHas a 10% chance of paralyzing the target.9010023
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—10022.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110014.7
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110014.2
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651009.6

Abilities

  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.80.2
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.18.1
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.1.7

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.63.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.17.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.7.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.6
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.0.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5

Natures

  • TimidSpeAtk35.8
  • BoldDefAtk26.2
  • ModestSpAAtk13.9
  • ImpishDefSpA7.8
  • CalmSpDAtk6
  • JollySpeSpA4.6
  • HastySpeDef1.3
  • CarefulSpDSpA1.1
  • NaiveSpeSpD0.8
  • MildSpADef0.8

EV Spreads

HPAtkDefSpASpDSpe%
2003203216.5
3203202012.9
320320027.9
002320324.1
320200323.7
000322322.8
000320322.5
100321321.8
320203201.6
310320031.5
320020321.5
320032021.5
101320321.4
200323201.3
320322001.3
310320301.2
320023201.1
320003221
203203201
320002321
320000320.8
2502516000.8
320320000.7
903201240.7
232000320.6
1801500320.6
020320320.5
203200320.5
320101320.5
3201701700.5

Most common spreads (15, 62%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010041.3
ThunderboltHas a 10% chance of paralyzing the target.9010022.6
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701007.5
NuzzleParalyzes the target.201006.4
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651005.3
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501004.9
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11004.1
DischargeHas a 30% chance of paralyzing targets.all801002
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.8
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701000.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.3
Sludge WaveHas a 10% chance of poisoning targets.all951003.9
FlamethrowerHas a 10% chance of burning the target.901003.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.9
Bullet Punch+1401002.9
Flower TrickThis move never misses and is always a critical hit.70—2.7
Shadow Sneak+1401002.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001.9
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20901.8

Move Pool

Physical16

Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
NuzzleParalyzes the target.20100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special15

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all65100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Dazzling Gleamfoes80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status19

AgilityBoosts the user’s Speed stat by 2 stages.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magnet RiseThe user gains the Magnet Rise status.self——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Tearful LookLowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90