Base Stats

Dedenne#0702

#0702Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#198#187M-2#196#188M-3#217#210M-4#217#210M-5#215#214M-6#230#237
Past season
Type
  • Electric
  • Fairy
Abilities
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
  • HiddenPlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
Weight4.9 lbs · 2.2kg
@50
HP67142
Atk5878
Def5777
SpA81101
SpD6787
Spe101121
Σ431
Speed Range
108min1210 EV15332 EV168max
#230

Doubles

Moves

Dazzling Gleamfoes8010076.1
ElectrowebLowers targets’ Speed stats by 1 stage.foes559544.2
EntrainmentChanges the target’s Ability to be the same as the user’s.—10037.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——32.6
ThunderboltHas a 10% chance of paralyzing the target.9010031.4
NuzzleParalyzes the target.2010027.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010020.7
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19016.5
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110015
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——14.3

Abilities

  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.61.6
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.30.4
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.8.1

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.33.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.25
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.18.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.3
  • Fairy FeatherBoosts the power of the holder’s Fairy-type moves by 20%.2.9
  • Electric SeedBoosts the holder’s Defense stat by 1 stage on Electric Terrain. Disappears for the duration of the battle after a single use.2.5
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.7
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1.6
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.1.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.2

Natures

  • TimidSpeAtk54.1
  • ModestSpAAtk25.4
  • MildSpADef6.6
  • BoldDefAtk4.1
  • JollySpeSpA2.7
  • CalmSpDAtk1.5
  • HastySpeDef1.2
  • QuietSpASpe1.2
  • NaiveSpeSpD0.6
  • RashSpASpD0.5

EV Spreads

HPAtkDefSpASpDSpe%
2003203236
1701530047.7
000322324.5
000320324.5
320200324.5
002320324.1
17010290103.5
500320293.2
300320312.7
320032021.9
320020321.6
320032201.2
200323201.2
100321320.9
8013013320.7
300310320.7
003232020.6
320320200.6
101320320.5
400320300.5
203200320.5
310030320.5
320203200.5
320232000.5
18011241300.4
320132100.4
320320020.4
203232000.4
0019321500.4
124111213140.4

Most common spreads (13, 77%)Most common spreads (30, 86%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010053.5
ThunderboltHas a 10% chance of paralyzing the target.9010016.3
ElectrowebLowers targets’ Speed stats by 1 stage.foes559513.3
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701004.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701003.3
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651002.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11001.5
DischargeHas a 30% chance of paralyzing targets.all801001.2
NuzzleParalyzes the target.201001.2
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501001.1
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.6
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801006.3
Hyper Voicefoes901004.9
Heat WaveHas a 10% chance of burning targets.foes95904.4
High Horsepower95954.2
Rock SlideHas a 30% chance of making targets flinch.foes75903.4
Sludge BombHas a 30% chance of poisoning the target.901003.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.9
#237

Singles

Moves

NuzzleParalyzes the target.2010074.5
Dazzling Gleamfoes8010055
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19047.3
CharmLowers the target’s Attack stat by 2 stages.—10038.3
ThunderboltHas a 10% chance of paralyzing the target.9010029.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010023.6
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—10021.9
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110014.5
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110012.9
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510010.7

Abilities

  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.72.2
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.23.6
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.4.2

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.54.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.21.1
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.7.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.4.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.9
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)1.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.8
  • Oran BerryRestores 10 HP to the holder when its HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4

Natures

  • TimidSpeAtk35.8
  • BoldDefAtk23.9
  • ModestSpAAtk15.6
  • CalmSpDAtk6.2
  • ImpishDefSpA4.6
  • NaiveSpeSpD3.4
  • JollySpeSpA2.8
  • HastySpeDef2.4
  • CarefulSpDSpA1.7
  • RelaxedDefSpe1

EV Spreads

HPAtkDefSpASpDSpe%
2003203220.9
320320209.3
320320025.6
000322323.6
320200323.6
002320323.4
310320303
101320322.8
320322002.6
032000322
100321322
320003221.9
320203201.7
320020321.4
4015015321.3
0023011321.3
000320321.3
320032021.3
320320001.3
203203201.2
2002521001.1
3101507130.9
320002320.8
320000320.8
020320320.7
203232000.7
320023200.7
000323220.7
320232000.7
320101320.7

Most common spreads (16, 66%)Most common spreads (30, 79%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010039.9
ThunderboltHas a 10% chance of paralyzing the target.9010030.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701006.7
NuzzleParalyzes the target.201005
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all651004.4
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.5
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501002.5
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.4
DischargeHas a 30% chance of paralyzing targets.all801001.7
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701001.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
FlamethrowerHas a 10% chance of burning the target.901002.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801002.9
Sludge WaveHas a 10% chance of poisoning targets.all951002.9
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.5
Iron HeadHas a 20% chance of making the target flinch.801002.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.1
Gunk ShotHas a 30% chance of poisoning the target.120802.1

Move Pool

Physical16

Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
NuzzleParalyzes the target.20100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special15

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all65100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Dazzling Gleamfoes80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status19

AgilityBoosts the user’s Speed stat by 2 stages.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magnet RiseThe user gains the Magnet Rise status.self——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Tearful LookLowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90