Base Stats

Toxtricity#0849

#0849Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-6#89#77
Past season
Type
  • Electric
  • Poison
Abilities
  • Punk RockBoosts the power of the Pokémon’s sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
  • HiddenTechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Weight88.2 lbs · 40.0kg
@50
HP75150
Atk98118
Def7090
SpA114134
SpD7090
Spe7595
Σ502
Speed Range
85min950 EV12732 EV139max
#89

Doubles

Moves

Overdrivefoes8010096.4
Sludge BombHas a 30% chance of poisoning the target.9010072.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——62.8
Boomburstall14010054.6
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559524.1
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510015.1
Sludge WaveHas a 10% chance of poisoning targets.all9510013.6
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010013.1
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701005.3
Shift GearBoosts the user’s Attack stat by 1 stage and Speed stat by 2 stages.self——5.2

Abilities

  • Punk RockBoosts the power of the Pokémon’s sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.94.4
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.3.2
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.2.4

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.33.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.20.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.12.4
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.9.2
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.8.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.4
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.2.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.3
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.1.2

Natures

  • ModestSpAAtk65.1
  • TimidSpeAtk20
  • QuietSpASpe8.6
  • MildSpADef1.5
  • HastySpeDef0.9
  • BoldDefAtk0.9
  • CalmSpDAtk0.8
  • SassySpDSpe0.4
  • RashSpASpD0.4
  • JollySpeSpA0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203234.9
002320325.8
320232005.8
000322325.5
1900260215
320032203.7
320032022.2
000320322.2
320132101.8
1500320191.5
001321321.1
101320321.1
002323201.1
003232020.8
200323200.7
203232000.7
003232200.7
320032000.7
1700320170.7
1900320150.7
000323220.6
100321320.5
900320250.5
3100171170.5
1900300170.5
800260320.4
0017321700.4
1600320180.4
1400320200.3
400320300.3

Most common spreads (13, 72%)Most common spreads (30, 81%)

Teammates

Beats
Won with
Overdrivefoes8010062.7
Sludge BombHas a 30% chance of poisoning the target.9010014.5
Boomburstall14010010.8
Sludge WaveHas a 10% chance of poisoning targets.all951002.7
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55952.5
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701001.7
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.6
ElectrowebLowers targets’ Speed stats by 1 stage.foes55950.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701000.6
DischargeHas a 30% chance of paralyzing targets.all801000.4
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010010.7
High Horsepower95956.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.9
Heat WaveHas a 10% chance of burning targets.foes95904.3
Dragon Pulse851002.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.4
#77

Singles

Moves

Overdrivefoes8010091.7
Boomburstall14010091
NuzzleParalyzes the target.2010052.7
Sludge WaveHas a 10% chance of poisoning targets.all9510038.3
TauntGives the target the Taunted status.—10023.2
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010017.7
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——15.2
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510012.7
Sludge BombHas a 30% chance of poisoning the target.901009.6
EncoreGives the target the Encore status.—1009.2

Abilities

  • Punk RockBoosts the power of the Pokémon’s sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.98.5
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.1.1
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.0.4

Items

  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.60.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.11.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.9.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.1
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.2.6
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.0.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.0.5

Natures

  • ModestSpAAtk77.8
  • TimidSpeAtk14.5
  • CalmSpDAtk4
  • BoldDefAtk0.8
  • MildSpADef0.6
  • QuietSpASpe0.5
  • HastySpeDef0.3
  • AdamantAtkSpA0.3
  • RashSpASpD0.2
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203222.7
3100320310.9
320032026.4
101320324.6
1700320173.9
000322322.9
320026712.6
320232002.3
250032092.3
320032202.1
002320322
100321321.8
320132101.4
000320321.2
310003231.1
1600320181.1
001321320.7
310032300.7
2100320130.6
320032000.5
310332000.5
320023200.5
270032070.5
002323200.4
1500320190.3
200323200.3
003232020.3
310033200.3
500320290.3
320003220.3

Most common spreads (14, 67%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Overdrivefoes8010044.8
Boomburstall14010039.2
Sludge WaveHas a 10% chance of poisoning targets.all951005.8
HexThis move’s power is doubled if the target has a status condition.651002.3
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.9
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701001.8
Sludge BombHas a 30% chance of poisoning the target.901001.4
NuzzleParalyzes the target.201001
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55950.4
Hyper Voicefoes901000.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.4
Dark PulseHas a 20% chance of making the target flinch.801004.1
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.9
FlamethrowerHas a 10% chance of burning the target.901003.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.4
Shadow Sneak+1401002.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.8

Move Pool

Physical19

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
NuzzleParalyzes the target.20100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Throat ChopGives the target the Throat Chopped status.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special25

BelchThis move fails unless the user has eaten a Berry during the battle.12090
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
Overdrivefoes80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Boomburstall140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
HexThis move’s power is doubled if the target has a status condition.65100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status25

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Growlfoes—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Noble RoarLowers the target’s Attack and Sp. Atk stats by 1 stage.—100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Shift GearBoosts the user’s Attack stat by 1 stage and Speed stat by 2 stages.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Tearful LookLowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——