Base Stats

Toxtricity#0849

#0849Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#89#77M-7#95#94
Type
  • Electric
  • Poison
Abilities
  • Punk RockBoosts the power of the Pokémon’s sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.
  • PlusBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
  • HiddenTechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Weight88.2 lbs · 40.0kg
@50
HP75150
Atk98118
Def7090
SpA114134
SpD7090
Spe7595
Σ502
Speed Range
85min950 EV12732 EV139max
#95

Doubles

Moves

Overdrivefoes80100100
Sludge BombHas a 30% chance of poisoning the target.9010098.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——81.9
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559539.2
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010022.4
Boomburstall14010022
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010015.9
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510015.9
Shift GearBoosts the user’s Attack stat by 1 stage and Speed stat by 2 stages.self——2.2
Sludge WaveHas a 10% chance of poisoning targets.all951001.7

Abilities

  • Punk RockBoosts the power of the Pokémon’s sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.95.7
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.4.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.33.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.28.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.19
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.17.7
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.1.3
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.0.4

Natures

  • ModestSpAAtk69.8
  • TimidSpeAtk24.1
  • QuietSpASpe6

EV Spreads

HPAtkDefSpASpDSpe%
2003203241.8
20003101515.9
31011601815.5
000304329.5
900320256.9
320026802.6
506300252.2
320232002.2
0019321501.3
300320310.9
1700260230.9
1700320170.4

Most common spreads (10, 99%)Most common spreads (12, 100%)

Teammates

Beats
Won with
Overdrivefoes8010066.3
Sludge BombHas a 30% chance of poisoning the target.9010020
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751005
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55953.8
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701003.8
Boomburstall1401001.3
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010011.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.1
Heat WaveHas a 10% chance of burning targets.foes95905.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701005.1
High Horsepower95955.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.1
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751004.1
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003.1
#94

Singles

Moves

Overdrivefoes8010097.8
Boomburstall14010090.9
NuzzleParalyzes the target.2010037.5
Sludge WaveHas a 10% chance of poisoning targets.all9510035.1
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510032.9
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010023.4
TauntGives the target the Taunted status.—10017.4
Sludge BombHas a 30% chance of poisoning the target.9010016.4
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——11.2
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55959.7

Abilities

  • Punk RockBoosts the power of the Pokémon’s sound-based moves by 30% and halves the damage the Pokémon takes from sound-based moves.99.3
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.0.7

Items

  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.61
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.14.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.13.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.5.9
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.1.2
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.1.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.6

Natures

  • ModestSpAAtk90.5
  • TimidSpeAtk6.4
  • CarefulSpDSpA1.2
  • MildSpADef1
  • CalmSpDAtk0.9

EV Spreads

HPAtkDefSpASpDSpe%
2003203231.9
250032096.6
2100260195.4
310032035.1
101320324.6
320232004.4
270032074.1
1600320183.4
2900190183.2
100321322.9
203232002.6
100320322
320032022
320032001.9
2500203181.6
2506160191.4
3100015201.2
001321321.1
500320291.1
900250321.1
310029061.1
1700310181
200323200.7
1500320190.7
320003200.7
1700170320.6
290030070.6
290032050.6
320026260.6
320032200.6

Most common spreads (15, 82%)Most common spreads (30, 95%)

Teammates

Beats
Won with
Boomburstall14010045
Overdrivefoes8010041.6
Sludge WaveHas a 10% chance of poisoning targets.all951004
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751003.4
Sludge BombHas a 30% chance of poisoning the target.901002.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.7
HexThis move’s power is doubled if the target has a status condition.651000.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Dark PulseHas a 20% chance of making the target flinch.801004.2
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.2
FlamethrowerHas a 10% chance of burning the target.901003.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.4
SurfThis move’s power is doubled against targets that have the Submerged status.all901003
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003

Move Pool

Physical19

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
NuzzleParalyzes the target.20100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Throat ChopGives the target the Throat Chopped status.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special25

BelchThis move fails unless the user has eaten a Berry during the battle.12090
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
Overdrivefoes80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Boomburstall140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
HexThis move’s power is doubled if the target has a status condition.65100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status25

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Growlfoes—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Noble RoarLowers the target’s Attack and Sp. Atk stats by 1 stage.—100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Shift GearBoosts the user’s Attack stat by 1 stage and Speed stat by 2 stages.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Tearful LookLowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——