Base Stats

Sandaconda#0844

#0844Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#170#155M-2#182#162M-3#203#187M-4#203#174
Past season
Type
  • Ground
Abilities
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
Weight144.4 lbs · 65.5kg
@50
HP72147
Atk107127
Def125145
SpA6585
SpD7090
Spe7191
Σ510
Speed Range
81min910 EV12332 EV135max
#203

Doubles

Moves

MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——61
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010051
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——38.4
Rock SlideHas a 30% chance of making targets flinch.foes759033.5
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——28.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010028.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——24.5
High Horsepower959522.5
GlareParalyzes the target.—10015.3
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008011.9

Abilities

  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.51.4
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.41.9
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.6.7

Items

  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.38.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.27
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.7
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)4.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.1.6
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.3
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.2

Natures

  • ImpishDefSpA28.5
  • CarefulSpDSpA26.4
  • AdamantAtkSpA19
  • JollySpeSpA7.7
  • BraveAtkSpe5.2
  • RelaxedDefSpe3.7
  • SassySpDSpe3.2
  • CalmSpDAtk1.3
  • LonelyAtkDef0.9
  • GentleSpDDef0.8

EV Spreads

HPAtkDefSpASpDSpe%
3202032013.6
3203202010.4
032203204.9
203203204.6
232320003.4
032320203.3
232003203.3
323220003.2
232000323
323200202.2
322003201.8
032002321.8
320250901.6
032320021.5
329250001.3
032200321.3
322320001.2
320200321.1
320320021.1
320003201
320320001
003203220.9
323200020.9
2400032100.8
280320600.8
203200320.8
1632008100.8
032023200.7
032003220.7
320403000.7

Most common spreads (16, 61%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010039.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.3
High Horsepower959514.4
Rock SlideHas a 30% chance of making targets flinch.foes759010.8
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80954.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100803.5
Sand TombGives the target the Bound status.35851
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65951
Iron HeadHas a 20% chance of making the target flinch.801000.9
Rock TombLowers the target’s Speed stat by 1 stage.60950.7
Loses To
Beaten by
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110705.7
Hyper Voicefoes901005.3
Heat WaveHas a 10% chance of burning targets.foes95904.6
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80904.4
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.2
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.8
#174

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010074.4
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——64
GlareParalyzes the target.—10063
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110043
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——26.8
Rock TombLowers the target’s Speed stat by 1 stage.609523.5
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——17.2
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——14.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008010.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801009.2

Abilities

  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.74.2
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.17.4
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.8.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.37.8
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)22.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.11.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.7
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.4.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.0.9
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.8

Natures

  • JollySpeSpA34.8
  • ImpishDefSpA21.5
  • CarefulSpDSpA16.7
  • AdamantAtkSpA16.1
  • NaiveSpeSpD2.3
  • HastySpeDef1.5
  • BraveAtkSpe1.2
  • RelaxedDefSpe1.1
  • SassySpDSpe1
  • BoldDefAtk0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003219.5
320320208.1
032200326.4
320203206.2
032002323
430000323
322320002.7
032000322.7
320320022.6
286003202.5
232320001.6
032101321.5
323200021.4
320003221.4
323220001.4
203203201.2
320002321.1
320320001.1
320200321
322003201
032203201
090250320.9
323200200.9
032320020.8
320003200.8
232003200.7
203200320.7
032320200.6
3201402000.6
003203220.5

Most common spreads (16, 65%)Most common spreads (30, 77%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010062.8
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008011.2
Rock BlastThe user attacks 2 to 5 times in a row.25905.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801005.5
Rock TombLowers the target’s Speed stat by 1 stage.60954.4
Sand TombGives the target the Bound status.35851.4
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951.3
Rock SlideHas a 30% chance of making targets flinch.foes75901.3
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25900.9
Iron HeadHas a 20% chance of making the target flinch.801000.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.1
Flower TrickThis move never misses and is always a critical hit.70—3.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.9
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.8
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.6
Hydro Pump110802.6
WaterfallHas a 20% chance of making the target flinch.801002.5
Sparkling AriaCures targets of their burns.all901002.5
FlamethrowerHas a 10% chance of burning the target.901002.4
Aqua Jet+1401002.4

Move Pool

Physical27

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Iron HeadHas a 20% chance of making the target flinch.80100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Brutal Swingall60100
Poison Tail50100

Special9

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status13

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GlareParalyzes the target.—100
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——