Base Stats

Sandaconda#0844

#0844Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#170#155M-2#182#162M-3#203#187M-4#203#174M-5#207#185
Past season
Type
  • Ground
Abilities
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
Weight144.4 lbs · 65.5kg
@50
HP72147
Atk107127
Def125145
SpA6585
SpD7090
Spe7191
Σ510
Speed Range
81min910 EV12332 EV135max
#207

Doubles

Moves

MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——58.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010041.1
Rock SlideHas a 30% chance of making targets flinch.foes759036.3
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——35
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010032.6
High Horsepower959528.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27.7
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——26.5
GlareParalyzes the target.—10018.1
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80958.7

Abilities

  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.46.4
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.44.2
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.9.5

Items

  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.35.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.25.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.1
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)7.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.6
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1

Natures

  • CarefulSpDSpA27.5
  • ImpishDefSpA22.9
  • AdamantAtkSpA14.8
  • JollySpeSpA13.9
  • SassySpDSpe5.6
  • BraveAtkSpe5
  • RelaxedDefSpe4.3
  • CalmSpDAtk1.9
  • NaughtyAtkSpD1
  • NaiveSpeSpD0.7

EV Spreads

HPAtkDefSpASpDSpe%
3202032012.6
320320207.9
203203205.8
232000325.4
032203203.6
232320003.4
032320202.8
323200022.5
323220002.3
232003202.2
322320002.2
323200202.1
322003202
323200001.8
032200321.5
032003221.5
320320001.4
032000321.4
032320021.3
003203201.3
032002321
320003200.8
320320020.7
321103200.7
323003100.7
023203200.7
320101320.7
320003220.6
300603000.6
002032320.6

Most common spreads (17, 61%)Most common spreads (30, 72%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010030.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010024.3
High Horsepower959515.9
Rock SlideHas a 30% chance of making targets flinch.foes759013.2
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80954.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100803
Sand TombGives the target the Bound status.35851.5
Rock BlastThe user attacks 2 to 5 times in a row.25901.1
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100750.9
Iron HeadHas a 20% chance of making the target flinch.801000.9
Loses To
Beaten by
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110706
Hyper Voicefoes901004.8
Heat WaveHas a 10% chance of burning targets.foes95904
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.7
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.7
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.4
#185

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010074.4
GlareParalyzes the target.—10063.3
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——61.8
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110038.3
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——25.8
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——20.6
Rock TombLowers the target’s Speed stat by 1 stage.609519.7
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——12.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008011.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801009.8

Abilities

  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.71.6
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.20.8
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.7.6

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.31.6
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)20.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.13.9
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.9.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.8.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.1
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.2.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.3
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.0.9

Natures

  • JollySpeSpA29
  • ImpishDefSpA26
  • CarefulSpDSpA19.8
  • AdamantAtkSpA16.2
  • SassySpDSpe1.3
  • HastySpeDef1.3
  • BraveAtkSpe1.1
  • NaughtyAtkSpD1
  • RelaxedDefSpe1
  • CalmSpDAtk0.6

EV Spreads

HPAtkDefSpASpDSpe%
2320003215.9
320203208
320320207.8
032200325.9
203203202.8
032002322.7
322320002.1
323220002
032320201.9
032000321.9
322003201.8
286003201.7
232320001.5
320320021.5
320003201.4
320320001.4
320003221.3
032203201.2
430000321.1
323200201
3201501901
032101321
200032320.9
003203220.8
032320020.8
320200320.7
323200020.7
232003200.7
320002320.6
322000320.6

Most common spreads (16, 60%)Most common spreads (30, 73%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010065.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008010.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801005.4
Rock TombLowers the target’s Speed stat by 1 stage.60954.5
Rock BlastThe user attacks 2 to 5 times in a row.25903.2
Rock SlideHas a 30% chance of making targets flinch.foes75901.5
Iron HeadHas a 20% chance of making the target flinch.801001.2
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951.2
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65951
Sand TombGives the target the Bound status.35851
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.3
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.9
Flower TrickThis move never misses and is always a critical hit.70—3.5
Sparkling AriaCures targets of their burns.all901002.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.8
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.6
WaterfallHas a 20% chance of making the target flinch.801002.6
Aqua Jet+1401002.5
FlamethrowerHas a 10% chance of burning the target.901002.3
Ice BeamHas a 10% chance of freezing the target.901002

Move Pool

Physical27

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Iron HeadHas a 20% chance of making the target flinch.80100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Brutal Swingall60100
Poison Tail50100

Special9

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status13

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GlareParalyzes the target.—100
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——