Base Stats

Sandaconda#0844

#0844Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#170#155M-2#182#162M-3#203#187M-4#203#174M-5#207#185M-6#239#214
Past season
Type
  • Ground
Abilities
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
Weight144.4 lbs · 65.5kg
@50
HP72147
Atk107127
Def125145
SpA6585
SpD7090
Spe7191
Σ510
Speed Range
81min910 EV12332 EV135max
#239

Doubles

Moves

MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——53.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010036.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010033.6
Rock SlideHas a 30% chance of making targets flinch.foes759032.9
High Horsepower959528.2
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——27.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——23.5
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——23.1
GlareParalyzes the target.—10020.6
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809514.7

Abilities

  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.46.6
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.42.6
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.10.8

Items

  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.38.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.12.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.8
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.1
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)4.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.7
  • Binding BandIncreases the damage dealt to targets that have the Bound status. Targets will take damage equal to 1/6 of their max HP instead of 1/8 of their max HP.2.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.2

Natures

  • CarefulSpDSpA24.5
  • ImpishDefSpA19.1
  • JollySpeSpA17
  • AdamantAtkSpA16.5
  • RelaxedDefSpe5.1
  • BraveAtkSpe4.1
  • SassySpDSpe3.2
  • LaxDefSpD3
  • NaughtyAtkSpD2.2
  • BoldDefAtk1.4

EV Spreads

HPAtkDefSpASpDSpe%
232000328.4
320320208.1
320203207.4
032200324.9
032203204.9
232320004.6
203203204.3
032320023.1
323220002.6
322320002.2
322003202
032002322
032003221.7
323200201.5
321103201.4
320320021.4
2410293181.3
290503201.3
032000321.1
320003221.1
200032321
6181003201
032003201
232003200.9
403203000.9
320003200.9
032320200.9
203200320.9
003203200.8
3201501900.8

Most common spreads (17, 62%)Most common spreads (30, 74%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010029
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010026.9
High Horsepower959517.2
Rock SlideHas a 30% chance of making targets flinch.foes759010.9
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80956.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100802.2
Sand TombGives the target the Bound status.35851
Iron HeadHas a 20% chance of making the target flinch.801001
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.9
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25900.8
Loses To
Beaten by
Hyper Voicefoes901007
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201005.8
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90854.1
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.8
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551003.4
Heat WaveHas a 10% chance of burning targets.foes95903.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.4
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.2
#214

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010071.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——62.8
GlareParalyzes the target.—10062.4
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110036.1
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——24.2
Rock TombLowers the target’s Speed stat by 1 stage.609521
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——20.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008013.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010012.6
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——12

Abilities

  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.71
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.19.6
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.9.4

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.32.5
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)15.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.12.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.6.9
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.9
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.2.7
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.2.4
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.2.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.9

Natures

  • ImpishDefSpA30.4
  • JollySpeSpA23.8
  • CarefulSpDSpA20
  • AdamantAtkSpA15.8
  • NaughtyAtkSpD1.4
  • NaiveSpeSpD1.3
  • BraveAtkSpe1.2
  • RelaxedDefSpe1.2
  • HastySpeDef0.9
  • BoldDefAtk0.8

EV Spreads

HPAtkDefSpASpDSpe%
2320003215.9
3203202010.3
320203208.7
032200325.9
322320004.7
032002323
320320022.1
322003202
232320001.9
286003201.8
323220001.7
032320201.6
203203201.4
032000321.2
320003201.2
082900291.1
032320021
320003220.9
320002320.8
323200020.8
020320320.7
232003200.7
032101320.7
323003100.6
323200200.6
200032320.6
320200320.6
320320000.6
2802501300.5
029320050.5

Most common spreads (15, 63%)Most common spreads (30, 74%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010063.3
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008011.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801007.3
Rock BlastThe user attacks 2 to 5 times in a row.25904.5
Rock TombLowers the target’s Speed stat by 1 stage.60953.9
Sand TombGives the target the Bound status.35851.4
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951.3
Rock SlideHas a 30% chance of making targets flinch.foes75901.2
OutrageThe user gains the Rampaging status.random1201000.9
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005
Sparkling AriaCures targets of their burns.all901003.6
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.8
Ice Shard+1401002.7
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.6
Aqua Jet+1401002.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.3
Ice BeamHas a 10% chance of freezing the target.901002.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002.1

Move Pool

Physical27

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Iron HeadHas a 20% chance of making the target flinch.80100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Brutal Swingall60100
Poison Tail50100

Special9

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status13

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GlareParalyzes the target.—100
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——