Base Stats

Sandaconda#0844

#0844Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#170#155M-2#182#162
Past season
Type
  • Ground
Abilities
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
Weight144.4 lbs · 65.5kg
@50
HP72147
Atk107127
Def125145
SpA6585
SpD7090
Spe7191
Σ510
Speed Range
81min910 EV12332 EV135max
#182

Doubles

Moves

MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——65.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010050.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——38.4
Rock SlideHas a 30% chance of making targets flinch.foes759033.5
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——31.5
High Horsepower959524.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——22.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010022.2
GlareParalyzes the target.—10019.6
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809510.9

Abilities

  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.56.7
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.35.8
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.7.6

Items

  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.48.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.22.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.3.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.1
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.2.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.4
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.9

Natures

  • CarefulSpDSpA36.3
  • ImpishDefSpA27.2
  • AdamantAtkSpA15.1
  • SassySpDSpe4.6
  • JollySpeSpA4.5
  • RelaxedDefSpe3.9
  • BraveAtkSpe3.8
  • BoldDefAtk2.5
  • CalmSpDAtk0.7
  • NaughtyAtkSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
3202032019.8
203203208.5
320320207.4
323200202.7
232003202.6
032203202.6
320003222.5
232000322.4
2400032102
032320201.8
323220001.8
320320021.8
0230011321.7
032002321.3
232320001.3
032200321.2
322003201.2
322320001.1
003203221.1
300403201
2901502200.9
320502900.9
023203200.8
323003100.8
320003200.8
2601003000.8
200032320.8
323200020.8
324003000.8
032003220.7

Most common spreads (16, 61%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010045.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.4
High Horsepower959512.9
Rock SlideHas a 30% chance of making targets flinch.foes759012.3
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80956.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100802.3
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100751.4
Sand TombGives the target the Bound status.35851.2
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.9
Iron HeadHas a 20% chance of making the target flinch.801000.7
Loses To
Beaten by
Hyper Voicefoes901006.4
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110705.4
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.7
Heat WaveHas a 10% chance of burning targets.foes95903.7
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.7
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003.5
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.4
Hydro Pump110803.3
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853.2
#162

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010077.2
GlareParalyzes the target.—10071.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——65.4
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110049.4
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——21.4
Rock TombLowers the target’s Speed stat by 1 stage.609518
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010014
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——12.3
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100807.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——7.2

Abilities

  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.79.1
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.14.1
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.6.8

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.48.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.14.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.14.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.8.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.6
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.6
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.3
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.2

Natures

  • JollySpeSpA32.9
  • ImpishDefSpA30.7
  • AdamantAtkSpA13.9
  • CarefulSpDSpA12.9
  • RelaxedDefSpe1.8
  • BoldDefAtk1.5
  • NaughtyAtkSpD1.3
  • HastySpeDef1.3
  • TimidSpeAtk0.7
  • BraveAtkSpe0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003215.5
0322003210.8
320320209.4
320203204.9
322320003.6
032002323
320320022.6
032000322.2
032320202.2
323220001.9
320320001.6
203203201.1
320003221
323200200.9
320002320.9
082900290.9
3201700170.8
323200020.8
2001403200.7
032203200.7
0002924130.7
032020320.7
320003200.7
032320020.7
232320000.7
032101320.6
432700320.6
320200320.6
2432000100.6
321320100.6

Most common spreads (15, 62%)Most common spreads (30, 72%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010069.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010010.7
Rock TombLowers the target’s Speed stat by 1 stage.60954.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100803.3
Sand TombGives the target the Bound status.35851.6
Rock SlideHas a 30% chance of making targets flinch.foes75901.5
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951.4
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25901
Rock BlastThe user attacks 2 to 5 times in a row.25900.9
Iron HeadHas a 20% chance of making the target flinch.801000.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.7
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20903.1
Flower TrickThis move never misses and is always a critical hit.70—3
Aqua Jet+1401002.9
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.9
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.3
WaterfallHas a 20% chance of making the target flinch.801002.3
Hydro Pump110802.2
FlamethrowerHas a 10% chance of burning the target.901002.1
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.1

Move Pool

Physical27

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Iron HeadHas a 20% chance of making the target flinch.80100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Brutal Swingall60100
Poison Tail50100

Special9

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status13

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GlareParalyzes the target.—100
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——