Base Stats

Sandaconda#0844

#0844Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#170#155M-2#182#162M-3#203#187
Past season
Type
  • Ground
Abilities
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
Weight144.4 lbs · 65.5kg
@50
HP72147
Atk107127
Def125145
SpA6585
SpD7090
Spe7191
Σ510
Speed Range
81min910 EV12332 EV135max
#203

Doubles

Moves

MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——57.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010051.1
Rock SlideHas a 30% chance of making targets flinch.foes759038.3
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——36.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010032.3
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——27.1
High Horsepower959524.9
GlareParalyzes the target.—10020.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——19.5
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——9.1

Abilities

  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.53.8
  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.39.1
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.7.2

Items

  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.45.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.19.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.1
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)4.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.3
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.2.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.1.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1

Natures

  • CarefulSpDSpA30.3
  • ImpishDefSpA25.8
  • AdamantAtkSpA16.7
  • RelaxedDefSpe6.4
  • JollySpeSpA6.3
  • SassySpDSpe4.6
  • BraveAtkSpe4.4
  • BoldDefAtk1.8
  • NaughtyAtkSpD1
  • ModestSpAAtk0.6

EV Spreads

HPAtkDefSpASpDSpe%
2032032011.3
320203209.5
320320207.3
2400032105.1
232000324.1
032320203.1
032203203
323220002.9
232320002.8
323200202.5
232003202.3
032200322.1
322003201.6
320320021.6
032320021.4
320403001.3
322320001.3
329250001.3
032002321.2
023203201.2
320003201.1
0230011321.1
320250901
320320001
323200020.9
3201501900.8
1432200000.8
320003220.7
032003220.7
090233220.6

Most common spreads (17, 63%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010045.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.8
Rock SlideHas a 30% chance of making targets flinch.foes759012.8
High Horsepower959511.5
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80953.4
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100802.3
Iron HeadHas a 20% chance of making the target flinch.801001.1
Sand TombGives the target the Bound status.35851.1
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.8
Rock TombLowers the target’s Speed stat by 1 stage.60950.6
Loses To
Beaten by
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201006.8
Hyper Voicefoes901006.2
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110705.8
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80904.9
Heat WaveHas a 10% chance of burning targets.foes95904.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.1
#187

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010082.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——64.9
GlareParalyzes the target.—10063.8
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110047.8
Rock TombLowers the target’s Speed stat by 1 stage.609521.5
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——16.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010013.7
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——11.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100808.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——5.6

Abilities

  • Sand SpitSummons a sandstorm for 5 turns when the Pokémon takes damage from moves.82.1
  • Shed SkinThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.10.6
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.7.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.43.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.15.3
  • Smooth RockWhen the holder summons a sandstorm with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)12.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.10.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.7.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.2
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.9
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.0.9

Natures

  • JollySpeSpA38.4
  • ImpishDefSpA22.9
  • AdamantAtkSpA19.4
  • CarefulSpDSpA10.4
  • RelaxedDefSpe1.5
  • HastySpeDef1.5
  • NaiveSpeSpD1.2
  • BraveAtkSpe0.9
  • SassySpDSpe0.9
  • BoldDefAtk0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003220.6
032200328.5
320320207.9
320203205
323200024.4
032002324.2
323220003.3
032000323.1
322320002.1
323200201.9
203203201.5
232320001.4
320320021.4
320002321.4
032320201.3
320003221.1
232003201.1
320320001.1
032320021
320200321
320000320.8
322003200.7
320003200.7
322000320.7
320900250.6
203200320.6
032020320.6
023200320.5
032203200.5
023203200.5

Most common spreads (15, 68%)Most common spreads (30, 80%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010076.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801005.3
Rock TombLowers the target’s Speed stat by 1 stage.60953.8
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100803.3
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951.7
Sand TombGives the target the Bound status.35851.4
Rock BlastThe user attacks 2 to 5 times in a row.25901.3
Rock SlideHas a 30% chance of making targets flinch.foes75901
Iron HeadHas a 20% chance of making the target flinch.801000.9
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.65950.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.3
Flower TrickThis move never misses and is always a critical hit.70—3.1
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.9
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.6
Ice PunchHas a 10% chance of freezing the target.751002.5
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.5
Hydro Pump110802.4
FlamethrowerHas a 10% chance of burning the target.901002.4
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.2

Move Pool

Physical27

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.2590
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Iron HeadHas a 20% chance of making the target flinch.80100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Brutal Swingall60100
Poison Tail50100

Special9

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status13

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GlareParalyzes the target.—100
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——