Base Stats

Klefki#0707

#0707Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#100#153M-2#104#146M-3#112#141
Past season
Type
  • Steel
  • Fairy
Abilities
  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
  • HiddenMagicianIf the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.
Weight6.6 lbs · 3.0kg
@50
HP57132
Atk80100
Def91111
SpA80100
SpD87107
Spe7595
Σ470
Speed Range
85min950 EV12732 EV139max
#112

Doubles

Moves

Light ScreenGives the user’s side the Light Screen status for 5 turns.side——60
ReflectGives the user’s side the Reflect status for 5 turns.side——57.7
Dazzling Gleamfoes8010035
Rain DanceSummons rain for 5 turns.field——31.2
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——30.3
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9026.3
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.5010022.6
Psych UpThe user copies the target’s stat changes.——18.4
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——18
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——14.6

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.99.4
  • MagicianIf the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.0.6

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)43
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.21.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.9
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.3.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.9
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.1.4
  • Fairy FeatherBoosts the power of the holder’s Fairy-type moves by 20%.1.2

Natures

  • BoldDefAtk44.3
  • CalmSpDAtk21.3
  • ModestSpAAtk11.9
  • RelaxedDefSpe6.3
  • SassySpDSpe5.6
  • QuietSpASpe3.1
  • TimidSpeAtk2.8
  • ImpishDefSpA1.8
  • CarefulSpDSpA1.4
  • MildSpADef0.4

EV Spreads

HPAtkDefSpASpDSpe%
3202905010.5
3202032010.2
320320207.6
203203207.5
3201901504.2
320902504.1
3202101303.3
320032202.3
3201102302.2
320232001.8
3201701701.5
003232201.3
3202001401.2
203232001
3201801601
200323200.9
320003200.8
003203200.8
320032020.8
3201601800.7
002323200.7
3201402000.7
320320000.7
320322000.7
000323220.6
003223200.6
3201002400.6
200320320.5
003203220.5
3201501900.5

Most common spreads (16, 61%)Most common spreads (30, 70%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010037.5
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.5010031.6
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140958.7
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951008.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801006.2
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201005.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.6
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801000.2
Strugglerandom50—0.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.9
Heat WaveHas a 10% chance of burning targets.foes959012.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201008.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501004.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.2
Hyper Voicefoes901002.8
Iron HeadHas a 20% chance of making the target flinch.801002.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.3
#141

Singles

Moves

ReflectGives the user’s side the Reflect status for 5 turns.side——77.4
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——75.7
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.1409555.3
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9040.7
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510021.3
SpikesGives the opponent’s side the Spikes status.hazard——18.7
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——16.3
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.5010016
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——12.1
Dazzling Gleamfoes8010011.2

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.98.9
  • MagicianIf the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.1.1

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)68.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.10
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Damp RockWhen the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)2.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.3
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.6

Natures

  • BoldDefAtk50.1
  • CalmSpDAtk19.7
  • ModestSpAAtk13.9
  • RelaxedDefSpe3.7
  • TimidSpeAtk2.8
  • QuietSpASpe2.8
  • SassySpDSpe2.1
  • ImpishDefSpA2
  • CarefulSpDSpA1.1
  • MildSpADef0.7

EV Spreads

HPAtkDefSpASpDSpe%
3203202024
320203206.2
203203205.7
320032203.1
320232002.6
3202101302.4
320902502
3201901501.8
320320001.6
320322001.5
3201701701.4
320320021.3
003232201.3
310320301.3
320032021.3
002323201.2
200323201.1
200320321.1
203232001
003203201
3201102301
3201601801
2701302601
000322320.9
320290500.9
002320320.8
000323220.8
320003200.8
003232020.7
3201801600.6

Most common spreads (15, 58%)Most common spreads (30, 71%)

Teammates

Beats
Won with
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.1409572.5
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501009.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951008.1
Dazzling Gleamfoes801004.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201002.2
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.2
Future SightGives the target’s spot the Future Attack status.1201000.2
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801000.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.8
FlamethrowerHas a 10% chance of burning the target.901009.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Zap CannonParalyzes the target.120502.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.5
Bullet Punch+1401002.4
Shadow Sneak+1401001.9

Move Pool

Physical8

Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Astonish30100

Special11

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status26

Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fairy LockGives all Pokémon on the field the Fairy Locked status.field——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Magnet RiseThe user gains the Magnet Rise status.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RecycleRegenerates the last held item that the user consumed. The user then holds this item once more.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwitcherooThe user and the target swap their held items.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TormentGives the target the Unable to Repeat status.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——