Base Stats

Steelix#0208

#0208Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#129#134M-2#81#147M-3#105#142M-4#120#158M-5#94#150M-6#130#167
Past season
Type
  • Steel
  • Ground
Abilities
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenSheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
Weight881.8 lbs · 400.0kg
@50
HP75150
Atk85105
Def200220
SpA5575
SpD6585
Spe3050
Σ510
Speed Range
45min500 EV8232 EV90max
Mega Steelix
Type
  • Steel
  • Ground
Abilities
  • Sand ForceBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
Weight1631.4 lbs · 740.0kg
@50
HP75150
Atk125145
Def230250
SpA5575
SpD95115
Spe3050
Σ610
Speed Range
45min500 EV8232 EV90max
#130

Doubles

Moves

Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110065.8
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——54.5
High Horsepower959551.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——51.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010042.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010027.9
Rock SlideHas a 30% chance of making targets flinch.foes759016.6
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.13010014.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——9.2
Iron HeadHas a 20% chance of making the target flinch.801008.9

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.80.5
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.12.6
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.6.8

Items

  • SteelixiteA held item that allows Steelix to Mega Evolve.61.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8.3
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.6.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.4
  • Metal CoatBoosts the power of the holder’s Steel-type moves by 20%.0.7
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.0.7
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.6

Natures

  • BraveAtkSpe36.1
  • AdamantAtkSpA26
  • RelaxedDefSpe11.2
  • ImpishDefSpA8.9
  • CarefulSpDSpA7.2
  • SassySpDSpe6.4
  • QuietSpASpe0.9
  • NaughtyAtkSpD0.6
  • ModestSpAAtk0.6
  • JollySpeSpA0.4

EV Spreads

HPAtkDefSpASpDSpe%
3232002023.2
3232000210.6
323220005.5
232320004.7
232003204.6
032320203.6
322003203.4
032203203.2
320320203.1
320203202.5
322320002
203203201.3
323200001.3
023203200.9
326102700.9
1932001500.9
0000000.7
320003200.7
032003220.7
032003200.6
1432002000.6
2032001400.5
322500900.5
1032002400.4
2515002600.4
320032020.4
3211401900.4
3215001900.4
253200900.4
003203200.3

Most common spreads (14, 70%)Most common spreads (30, 79%)

Teammates

Beats
Won with
High Horsepower959527
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110026.4
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010014.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.9
Rock SlideHas a 30% chance of making targets flinch.foes75904.3
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.1301002.7
Iron HeadHas a 20% chance of making the target flinch.801002.2
Head SmashThe user takes 1/2 of the damage dealt by this move.150801.1
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1301.1
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751001
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.6
FlamethrowerHas a 10% chance of burning the target.901003.9
Hyper Voicefoes901003.7
Aura SphereThis move never misses.80—3.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.8
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801002.8
#167

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010071.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010065.9
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110039.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——36.9
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——30.1
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6609015.8
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659513.2
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).110011.4
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1309.8
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——8.9

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.77.4
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.17.1
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.5.5

Items

  • SteelixiteA held item that allows Steelix to Mega Evolve.32.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.15.8
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.13.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.7.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6.8
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.2.8
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.1.9
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.2
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.9

Natures

  • ImpishDefSpA32.3
  • AdamantAtkSpA31.4
  • RelaxedDefSpe9.9
  • CarefulSpDSpA9
  • BraveAtkSpe9
  • SassySpDSpe3
  • JollySpeSpA1.7
  • ModestSpAAtk1.1
  • NaughtyAtkSpD0.7
  • BoldDefAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
3203202014.9
3232000213.5
322320006.5
323200206.2
323220006
320203205.2
232320004.1
320320023
313230002.9
032320202.8
320320001.6
313200301.5
322003201.4
1803201601.3
320003201.2
323200001.2
320003221
310320301
232000321
032320021
232003201
203203200.9
277320000.8
314300100.7
032203200.7
320310210.5
320032200.5
3201100230.5
313320000.4
3016000200.3

Most common spreads (16, 73%)Most common spreads (30, 84%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010031.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010030.6
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110013.5
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).11003.4
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1303.2
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65952.7
Iron HeadHas a 20% chance of making the target flinch.801002.5
Head SmashThe user takes 1/2 of the damage dealt by this move.150801.6
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100751.5
Self-DestructThe user faints upon using this move.all2001001
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.3
FlamethrowerHas a 10% chance of burning the target.901008.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.7
Aura SphereThis move never misses.80—5.1
Sparkling AriaCures targets of their burns.all901004
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.7
Fire BlastHas a 10% chance of burning the target.110852.2
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.2
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751002

Move Pool

Physical36

Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
BindGives the target the Bound status.1585
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090

Special11

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Dragon Pulse85100
Dark PulseHas a 20% chance of making the target flinch.80100

Status20

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Autotomizeself——
BlockGives the target the Can’t Escape status.——
Cursevaries——
Dragon DanceBoosts the user’s Attack and Speed stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Magnet RiseThe user gains the Magnet Rise status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Rock PolishBoosts the user’s Speed stat by 2 stages.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——