Base Stats

Toxicroak#0454

#0454Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#126#159M-2#143#149M-3#168#199M-4#164#199M-5#140#193M-6#192#222
Past season
Type
  • Poison
  • Fighting
Abilities
  • AnticipationWhen the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.
  • Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
  • HiddenPoison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
Weight97.9 lbs · 44.4kg
@50
HP83158
Atk106126
Def6585
SpA86106
SpD6585
Spe85105
Σ490
Speed Range
94min1050 EV13732 EV150max
#192

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010074.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010064
Poison JabHas a 30% chance of poisoning the target.8010055
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010033.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——28.4
Gunk ShotHas a 30% chance of poisoning the target.1208026.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510022.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651005.9
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+3651005.6
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301005.2

Abilities

  • Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.77.2
  • Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.21.3
  • AnticipationWhen the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.1.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.37.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.13.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.6.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.5.9
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.5.7
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.5.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.2.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.5
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.8

Natures

  • AdamantAtkSpA54.9
  • JollySpeSpA26.7
  • BraveAtkSpe4.4
  • LonelyAtkDef2.9
  • ImpishDefSpA2.7
  • CarefulSpDSpA1.9
  • NaughtyAtkSpD1.5
  • HastySpeDef1.2
  • TimidSpeAtk1.2
  • NaiveSpeSpD0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003238.7
032200325.9
032002325.6
323200025
22180013133.9
323220002.5
032000322.2
323200202.1
0321701701.5
323210101.5
032320201.1
3201102301.1
032203201.1
2232000120.8
232320000.7
232003200.7
132001320.7
032320020.6
1730000190.5
132100320.5
323200000.5
1915000320.4
020320320.4
032101320.4
0243201000.4
003203220.3
4321501500.3
0191500320.3
1620000300.3
11112012300.3

Most common spreads (12, 71%)Most common spreads (30, 80%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010034.3
Poison JabHas a 30% chance of poisoning the target.8010020.6
Gunk ShotHas a 30% chance of poisoning the target.1208012.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010010
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751006.5
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401003
Rock SlideHas a 30% chance of making targets flinch.foes75901.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.4
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.701001.2
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.100801.1
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.9
Hyper Voicefoes901006.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.3
Heat WaveHas a 10% chance of burning targets.foes95904.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.4
High Horsepower95954.3
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851002.3
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201002.2
#222

Singles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010065.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010049.6
Gunk ShotHas a 30% chance of poisoning the target.1208043.8
Poison JabHas a 30% chance of poisoning the target.8010038.7
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510023.5
Ice PunchHas a 10% chance of freezing the target.7510018.8
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010016.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010015.8
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110013.9
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——10.6

Abilities

  • Dry SkinWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.74.5
  • Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.24.1
  • AnticipationWhen the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.1.4

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.45.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.11.3
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1.8
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.1

Natures

  • AdamantAtkSpA57
  • JollySpeSpA21.6
  • CarefulSpDSpA6.3
  • ImpishDefSpA4.2
  • NaughtyAtkSpD2.4
  • NaiveSpeSpD2
  • ModestSpAAtk1.9
  • LonelyAtkDef1.2
  • BraveAtkSpe1
  • HastySpeDef0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003230.8
132100327.6
132001325.1
323200024.1
032200323.8
032000323.6
032002323.5
1902002522.9
323200202.6
323220002.4
322320001.6
200320321.3
032101321.2
232320000.9
732000270.7
323210100.7
313200030.6
132005280.6
273230040.6
025902480.5
101320320.5
2322101100.5
432000300.5
032320020.5
232003200.5
320320020.5
060280320.4
263200080.4
310503000.4
1902502020.4

Most common spreads (14, 71%)Most common spreads (30, 80%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010026.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010015.6
Gunk ShotHas a 30% chance of poisoning the target.1208013.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510010.2
Poison JabHas a 30% chance of poisoning the target.801008.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.5
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11004.4
Ice PunchHas a 10% chance of freezing the target.751003.1
Bullet Punch+1401002.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.6
Shadow Sneak+1401002.4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.3
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002.3
Iron HeadHas a 20% chance of making the target flinch.801002.3
FlamethrowerHas a 10% chance of burning the target.901002.1

Move Pool

Physical42

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.10080
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Dynamic PunchConfuses the target.10050
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
X-Scissor80100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
Aerial AceThis move never misses.60—
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Bullet Punch+140100

Special16

BelchThis move fails unless the user has eaten a Berry during the battle.12090
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Chilling WaterLowers the target’s Attack stat by 1 stage.50100

Status23

Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Corrosive GasCauses all other Pokémon on the field to lose their held items.all—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
FlatterBoosts the target’s Sp. Atk stat by 1 stage and confuses it.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90