Base Stats

Rhyperior#0464

#0464Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#118#152M-2#132#148M-3#126#174M-4#143#179M-5#143#174M-6#168#178
Past season
Type
  • Ground
  • Rock
Abilities
  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.
  • HiddenRecklessBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.
Weight623.5 lbs · 282.8kg
@50
HP115190
Atk140160
Def130150
SpA5575
SpD5575
Spe4060
Σ535
Speed Range
54min600 EV9232 EV101max
#168

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759078.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——71.2
High Horsepower959554.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010039.5
Ice PunchHas a 10% chance of freezing the target.7510033.9
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100959.6
Rock WreckerThe user gains the Recharging status on the turn after this move is used.150909.4
Megahorn120856.2
Hammer ArmLowers the user’s Speed stat by 1 stage.100906
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751005.8

Abilities

  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.75.2
  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.22.8
  • RecklessBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.2

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.29.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.9.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.7
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.4.4
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.3.6
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.3.5
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.3.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.2

Natures

  • BraveAtkSpe56.4
  • AdamantAtkSpA20.4
  • CarefulSpDSpA5.9
  • SassySpDSpe4.5
  • RelaxedDefSpe3.6
  • ImpishDefSpA3.3
  • JollySpeSpA2.2
  • NaughtyAtkSpD1.3
  • LaxDefSpD0.5
  • LonelyAtkDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
3232002020.1
3232200016
232320007.6
232003207
032203203.9
932002502.3
032320201.8
323200001.6
232000321.6
320203201.3
032320001.2
332003101.1
313200301
032003201
323200020.8
032320020.7
322003200.7
1130002500.7
132103200.6
10320013110.6
1932001500.6
293200500.6
032200320.5
023203200.5
1024003200.5
1032002400.5
203203200.5
1032240000.5
1031002500.5
032003220.4

Most common spreads (14, 68%)Most common spreads (30, 77%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759035.6
High Horsepower959521.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010020.8
Ice PunchHas a 10% chance of freezing the target.751005.4
Rock WreckerThe user gains the Recharging status on the turn after this move is used.150902.7
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100951.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.1
Megahorn120851.1
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951
Horn DrillKnocks out the target. The accuracy of this move is fixed at 30%.1300.8
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.2
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551005.9
Hyper Voicefoes901005.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.1
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120954
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003.9
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.7
Iron HeadHas a 20% chance of making the target flinch.801003.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
#178

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010088.6
Ice PunchHas a 10% chance of freezing the target.7510042.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008034.5
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110024.9
Rock BlastThe user attacks 2 to 5 times in a row.259023.7
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009521.6
Horn DrillKnocks out the target. The accuracy of this move is fixed at 30%.13018.3
Rock WreckerThe user gains the Recharging status on the turn after this move is used.1509017
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−46010014
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.7510013.4

Abilities

  • Solid RockReduces the damage the Pokémon takes from supereffective moves by 25%.92.4
  • RecklessBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.4.8
  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.2.8

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.18.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.13.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.13.7
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.8.5
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.6.9
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.4.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.3.3
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.2.7

Natures

  • AdamantAtkSpA50.8
  • BraveAtkSpe20.4
  • ImpishDefSpA11.8
  • CarefulSpDSpA6.3
  • RelaxedDefSpe2.9
  • SassySpDSpe2.3
  • NaughtyAtkSpD2
  • JollySpeSpA1.8
  • QuietSpASpe0.2
  • LaxDefSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
3232200019.9
323200207.9
232320004.9
132103204.5
232003204.1
322320003.5
313230003.3
323200023.1
232000322.2
313200302.2
032320201.8
320320201.6
320203201.6
313003201.2
032320021.1
132320100.9
032203200.8
320320000.8
132100320.7
320003200.7
323200000.7
2113003200.5
032002320.5
322003200.5
323210100.5
293200500.5
329002500.5
032002680.5
313200030.5
203203200.4

Most common spreads (15, 63%)Most common spreads (30, 72%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010042.6
Ice PunchHas a 10% chance of freezing the target.7510010.9
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11009.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100806.5
Rock BlastThe user attacks 2 to 5 times in a row.25905.2
Rock WreckerThe user gains the Recharging status on the turn after this move is used.150904
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100953.7
Horn DrillKnocks out the target. The accuracy of this move is fixed at 30%.1303.6
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601003.5
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751001.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.1
Sparkling AriaCures targets of their burns.all901004.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.7
Iron HeadHas a 20% chance of making the target flinch.801003
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.9
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.9
Aura SphereThis move never misses.80—2.7
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.4
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.2

Move Pool

Physical54

Rock WreckerThe user gains the Recharging status on the turn after this move is used.15090
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Horn DrillKnocks out the target. The accuracy of this move is fixed at 30%.130
OutrageThe user gains the Rampaging status.random120100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Megahorn12085
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Smart StrikeThis move never misses.70—
Metal Claw5095
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Poison JabHas a 30% chance of poisoning the target.80100
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Ice PunchHas a 10% chance of freezing the target.75100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100

Special21

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100

Status17

Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Guard SplitThe user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Rock PolishBoosts the user’s Speed stat by 2 stages.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——