Base Stats

Rotom — Fan Rotom#0479

#0479Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#190#191M-2#201#187M-3#214#214M-4#216#217M-5#219#212M-6#247#232
Past season
Type
  • Electric
  • Flying
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight.7 lbs · 0.3kg
@50
HP50125
Atk6585
Def107127
SpA105125
SpD107127
Spe86106
Σ520
Speed Range
95min1060 EV13832 EV151max
#247

Doubles

Moves

Air SlashHas a 30% chance of making the target flinch.759586.6
ThunderboltHas a 10% chance of paralyzing the target.9010049.3
Will-O-WispBurns the target.—8539.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——32.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010029.3
ElectrowebLowers targets’ Speed stats by 1 stage.foes559522.6
DischargeHas a 30% chance of paralyzing targets.all8010020.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010018.7
Dark PulseHas a 20% chance of making the target flinch.8010014.6
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——14

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7.4
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.6.3
  • Charti BerryHalves the damage taken when the holder is hit with a supereffective Rock-type move. Disappears for the duration of the battle after a single use.5
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.4.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.5
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.3.3

Natures

  • ModestSpAAtk41.9
  • TimidSpeAtk25.8
  • CalmSpDAtk10.9
  • BoldDefAtk6.4
  • MildSpADef4.7
  • QuietSpASpe3.8
  • Serious3.4
  • SassySpDSpe1
  • HastySpeDef0.5
  • GentleSpDDef0.5

EV Spreads

HPAtkDefSpASpDSpe%
0023203214.1
2003203210.5
000322329.7
000323224.6
320032024.1
3201302103.7
320032203.1
003232022.6
320232002.4
0017321702.2
320132102
1500300211.9
002323201.7
3209013121.7
003232201.5
000320321.5
0023202301.3
001321321.1
403313251.1
3202301101.1
203203201.1
0022212300.9
500320290.8
3201110490.8
320020320.7
300320310.7
320713770.7
3202311000.6
320101320.6
0033018150.6

Most common spreads (16, 67%)Most common spreads (30, 79%)

Teammates

Beats
Won with
Air SlashHas a 30% chance of making the target flinch.759530.8
ThunderboltHas a 10% chance of paralyzing the target.9010027.5
DischargeHas a 30% chance of paralyzing targets.all8010011.9
ElectrowebLowers targets’ Speed stats by 1 stage.foes55958.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701006.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.3
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.5
Dark PulseHas a 20% chance of making the target flinch.801003
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.701002.1
HexThis move’s power is doubled if the target has a status condition.651000.9
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes75908.5
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.6
Hyper Voicefoes901005.5
Heat WaveHas a 10% chance of burning targets.foes95905.4
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.5
Power Gem801003.1
Ice BeamHas a 10% chance of freezing the target.901002.5
Dragon Pulse851002.1
Head SmashThe user takes 1/2 of the damage dealt by this move.150801.9
Dazzling Gleamfoes801001.8
#232

Singles

Moves

Air SlashHas a 30% chance of making the target flinch.759589.3
Will-O-WispBurns the target.—8558.5
ThunderboltHas a 10% chance of paralyzing the target.9010056
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010055.2
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——23
TrickThe user and the target swap their held items.—10018.6
DischargeHas a 30% chance of paralyzing targets.all8010016.6
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9011
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010010
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——8.4

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.26.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.25
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.14.9
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.9
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)3.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.8
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.2.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.2.3

Natures

  • ModestSpAAtk33.8
  • TimidSpeAtk27.8
  • BoldDefAtk20.2
  • CalmSpDAtk13.7
  • RelaxedDefSpe1
  • QuietSpASpe0.9
  • MildSpADef0.8
  • SassySpDSpe0.8
  • GentleSpDDef0.3
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203214.2
000322328
320320206.4
320032025.5
3201608105
002320324.9
320322004
320032202.8
320232002.1
320320021.9
320003221.9
003232201.7
320203201.5
1603201801.3
002323201.3
000320321.1
001321320.9
001320320.9
200323200.9
3001901340.8
3200122200.8
320132100.7
203203200.7
001322310.7
3201701700.6
0017017320.6
2300113200.6
320023200.6
000323220.6
003232020.6

Most common spreads (16, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Air SlashHas a 30% chance of making the target flinch.759538
ThunderboltHas a 10% chance of paralyzing the target.9010032.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010011.9
DischargeHas a 30% chance of paralyzing targets.all801007.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001.7
Dark PulseHas a 20% chance of making the target flinch.801001.5
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.4
Night ShadeDeals 50 HP of damage.11000.9
HexThis move’s power is doubled if the target has a status condition.651000.8
Loses To
Beaten by
Ice BeamHas a 10% chance of freezing the target.901004.1
Power Gem801003.7
Dark PulseHas a 20% chance of making the target flinch.801003.6
Ice PunchHas a 10% chance of freezing the target.751003.3
FlamethrowerHas a 10% chance of burning the target.901003.3
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.5

Move Pool

Physical4

PoltergeistThis move fails if the target isn’t holding an item.11090
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100

Special19

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Thunder Shock40100
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Air SlashHas a 30% chance of making the target flinch.7595
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status21

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Will-O-WispBurns the target.—85