Base Stats

Lycanroc — Midnight Form#0745

#0745Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#196#198M-2#191#197M-3#216#222M-4#215#222M-5#216#222M-6#245#250
Past season
Type
  • Rock
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.
  • HiddenNo GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.
Weight55.1 lbs · 25.0kg
@50
HP85160
Atk115135
Def7595
SpA5575
SpD7595
Spe82102
Σ487
Speed Range
91min1020 EV13432 EV147max
#245

Doubles

Moves

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008062.5
Rock SlideHas a 30% chance of making targets flinch.foes759058.8
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.1007543.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010037.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——36.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010025.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909022.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510017.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651009.9
Mega Kick120756

Abilities

  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.91.3
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.4.7
  • Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.3.9

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.32.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.25
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.13.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.4.3
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.4.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.7
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.5
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.5

Natures

  • AdamantAtkSpA51
  • JollySpeSpA27.7
  • BraveAtkSpe11.4
  • LonelyAtkDef2.4
  • HastySpeDef2.1
  • NaughtyAtkSpD1.7
  • CarefulSpDSpA1.4
  • NaiveSpeSpD0.6
  • ImpishDefSpA0.6
  • MildSpADef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003232.4
0322003215.1
032000325.2
323220004.7
323200204.4
032002323.9
323210102.6
232320002.6
323200022.6
303200041.8
632000281.7
2321401801.6
273200071.5
032203201.5
132100321.2
032320201
032101320.9
132000320.9
032505240.7
1032150540.7
032320020.7
532000290.6
1220250540.6
0321701700.6
132001320.5
0153200190.4
332000310.4
032003220.4
232003200.4
8320014110.4

Most common spreads (14, 82%)Most common spreads (30, 92%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759038
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008033.2
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100755.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701005.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90903.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.7
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11000.8
Rock BlastThe user attacks 2 to 5 times in a row.25900.5
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.5
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801005.3
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551004.9
Iron HeadHas a 20% chance of making the target flinch.801004.3
Hyper Voicefoes901004.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120953
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.4
Rock SlideHas a 30% chance of making targets flinch.foes75902.3
#250

Singles

Moves

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008074
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010056.9
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110034.5
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110032.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010023.6
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.1007523
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——22.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909015.1
TauntGives the target the Taunted status.—10013.4
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+36510012.5

Abilities

  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.77.2
  • Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.19.3
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.3.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.69.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.12.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.7
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.7
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.1.1
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6

Natures

  • AdamantAtkSpA48.8
  • JollySpeSpA33.3
  • NaughtyAtkSpD3.6
  • BraveAtkSpe3.3
  • HastySpeDef3.2
  • LonelyAtkDef3.2
  • CarefulSpDSpA1.5
  • ImpishDefSpA1.1
  • NaiveSpeSpD0.8
  • SassySpDSpe0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003245.6
132100325.8
032000324.8
032200324.3
132001324.3
032002324.1
323200203.6
323200022.2
2203200121.6
232320001.5
032320021.4
323202001.4
032101321.3
273200071.2
232003201.2
2311000321
032001320.9
032202480.9
032203200.8
323220000.8
322000320.8
320101320.7
312500550.7
322950000.6
032003220.6
332403240.5
313200030.4
323200000.4
032320200.4
03200000.3

Most common spreads (12, 81%)Most common spreads (30, 94%)

Teammates

Beats
Won with
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008044.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010020.5
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110016.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.2
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100752.9
Rock BlastThe user attacks 2 to 5 times in a row.25901.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90901.7
Rock SlideHas a 30% chance of making targets flinch.foes75901.3
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+3651001.3
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).11001.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012
Aqua Jet+1401004.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
Aura SphereThis move never misses.80—2.8
Ice Shard+1401002.7
Shadow Sneak+1401002.4
Iron HeadHas a 20% chance of making the target flinch.801002.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2

Move Pool

Physical44

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Tackle40100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Fire PunchHas a 10% chance of burning the target.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special7

UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status19

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sand Attack—100
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100