Base Stats

Bastiodon#0411

#0411Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#185#169M-2#188#175M-3#208#194M-4#206#197M-5#208#183
Past season
Type
  • Rock
  • Steel
Abilities
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenSoundproofThe Pokémon is immune to sound-based moves.
Weight329.6 lbs · 149.5kg
@50
HP60135
Atk5272
Def168188
SpA4767
SpD138158
Spe3050
Σ495
Speed Range
45min500 EV8232 EV90max
#208

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010072.6
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——57.9
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110037.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——32.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27.1
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110022.6
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510018.3
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13017.9
Rock SlideHas a 30% chance of making targets flinch.foes759013.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——11.6

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.71.5
  • SoundproofThe Pokémon is immune to sound-based moves.28.5

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.39.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.12.9
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.7.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.7.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.7
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.5
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.2.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.3
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.2.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.1

Natures

  • RelaxedDefSpe28.2
  • ImpishDefSpA22.4
  • SassySpDSpe14.6
  • CarefulSpDSpA13.1
  • BraveAtkSpe7.2
  • AdamantAtkSpA5.3
  • JollySpeSpA2.6
  • BoldDefAtk2.1
  • ModestSpAAtk1.9
  • CalmSpDAtk1.1

EV Spreads

HPAtkDefSpASpDSpe%
3203202025
2032032011.7
3202032010.6
032203204.1
032320203.9
232320003.6
3201202203.2
323200202.7
323220002.2
0302301302.1
023203201.8
3202201201.7
003203201.6
320032201.5
232003201.4
320320001.4
320003201.3
3001202401
2203201200.8
1023902400.7
421320270.6
2213310000.6
322320000.6
032002320.5
322003200.5
2202202200.5
2701302600.5
2201203200.5
1302103200.4
0183201600.4

Most common spreads (14, 76%)Most common spreads (30, 87%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010045.1
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110015.3
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13014
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11005.9
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951005.4
Rock SlideHas a 30% chance of making targets flinch.foes75904.9
Iron HeadHas a 20% chance of making the target flinch.801002.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110701
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.8
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11000.8
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010012.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.5
Heat WaveHas a 10% chance of burning targets.foes95903.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.5
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.2
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.1
#183

Singles

Moves

Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110070.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010057.7
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13052.5
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——43.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——25.4
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——25.4
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510020.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——20
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——11.2
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110010.1

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.79.4
  • SoundproofThe Pokémon is immune to sound-based moves.20.6

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.47.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.16.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.5.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.9
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.4
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.3.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.6
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.1

Natures

  • ImpishDefSpA31.5
  • RelaxedDefSpe22.2
  • CarefulSpDSpA16.5
  • SassySpDSpe9.5
  • CalmSpDAtk5
  • BoldDefAtk4.4
  • AdamantAtkSpA4.1
  • BraveAtkSpe2.6
  • ModestSpAAtk1.9
  • QuietSpASpe0.6

EV Spreads

HPAtkDefSpASpDSpe%
3203202032.9
3202032018
203203205.4
320320005
232320002.4
3001202402.2
320003201.8
032320201.7
3201202201.7
323200201.7
320032201.4
032203201.4
323220001.1
003203201.1
3202201200.9
232003200.9
322320000.8
260320800.7
3201701700.7
3201102300.6
333202800.6
322003200.6
320320020.5
320320110.4
323200000.4
323200020.4
1003202400.4
310303200.4
1302103200.3
3202401000.3

Most common spreads (13, 77%)Most common spreads (30, 87%)

Teammates

Beats
Won with
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110041.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010022.7
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13021.3
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951004.6
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11002.2
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11002
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140951.2
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.501000.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.6
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601000.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.7
FlamethrowerHas a 10% chance of burning the target.901003.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.6
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.1
Aura SphereThis move never misses.80—2
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901001.8

Move Pool

Physical28

Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
OutrageThe user gains the Rampaging status.random120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special17

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status23

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
BlockGives the target the Can’t Escape status.——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Guard SplitThe user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——