Base Stats

Bastiodon#0411

#0411Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#185#169M-2#188#175M-3#208#194M-4#206#197M-5#208#183M-6#223#194M-7#210#196
Type
  • Rock
  • Steel
Abilities
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenSoundproofThe Pokémon is immune to sound-based moves.
Weight329.6 lbs · 149.5kg
@50
HP60135
Atk5272
Def168188
SpA4767
SpD138158
Spe3050
Σ495
Speed Range
45min500 EV8232 EV90max
#210

Doubles

Moves

Iron DefenseBoosts the user’s Defense stat by 2 stages.self——100
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130100

Abilities

  • SoundproofThe Pokémon is immune to sound-based moves.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.100

Natures

  • SassySpDSpe100

EV Spreads

HPAtkDefSpASpDSpe%
32020320100

Most common spreads (1, 100%)Most common spreads (1, 100%)

Teammates

Loses To
Beaten by
Aura SphereThis move never misses.80—100
#196

Singles

Moves

Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110095.7
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——55.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510042
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13042
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——34.8
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——33.3
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.5010015.9
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——14.5
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110013
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110011.6

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.89.9
  • SoundproofThe Pokémon is immune to sound-based moves.10.1

Items

  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.47.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.26.1
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.10.1
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.8.7
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4

Natures

  • CarefulSpDSpA46.4
  • ImpishDefSpA40.6
  • AdamantAtkSpA8.7
  • ModestSpAAtk4.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202036.2
3203200015.9
3232002015.9
32017017010.1
3201202205.8
000323204.3
232003204.3
320203204.3
143201181.4
322003201.4

Most common spreads (10, 100%)Most common spreads (10, 100%)

Teammates

Beats
Won with
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110066.7
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13022.2
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110011.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010026.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010011.5
FlamethrowerHas a 10% chance of burning the target.901007.7
WaterfallHas a 20% chance of making the target flinch.801003.8
Mach Punch+1401003.8
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401003.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.8
Aura SphereThis move never misses.80—3.8
Power Gem801003.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.8

Move Pool

Physical28

Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
OutrageThe user gains the Rampaging status.random120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special17

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status23

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
BlockGives the target the Can’t Escape status.——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Guard SplitThe user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——