Base Stats

Runerigus#0867

#0867Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#148#127M-2#153#132M-3#154#115M-4#156#130M-5#155#134
Past season
Type
  • Ground
  • Ghost
Abilities
  • Wandering SpiritWhen the Pokémon is hit by a contact move, it swaps Abilities with the attacker.
Weight146.8 lbs · 66.6kg
@50
HP58133
Atk95115
Def145165
SpA5070
SpD105125
Spe3050
Σ483
Speed Range
45min500 EV8232 EV90max
#155

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——80.7
PoltergeistThis move fails if the target isn’t holding an item.1109044.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010041.8
Will-O-WispBurns the target.—8537.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010036.4
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——31.1
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——17.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——17
Rock SlideHas a 30% chance of making targets flinch.foes759011.2
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901008.7

Abilities

  • Wandering SpiritWhen the Pokémon is hit by a contact move, it swaps Abilities with the attacker.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.22.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.20.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.12.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.11.6
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.11.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.2
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.7
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.2

Natures

  • RelaxedDefSpe35
  • SassySpDSpe18.4
  • BraveAtkSpe14.3
  • ImpishDefSpA11.3
  • AdamantAtkSpA9.7
  • CarefulSpDSpA8.1
  • CalmSpDAtk0.9
  • BoldDefAtk0.8
  • NaughtyAtkSpD0.3
  • LonelyAtkDef0.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202015.9
320203207.7
323200205.3
3201601805.1
203203204.1
323220003.8
032203203.4
232320003.3
032320203.3
322003202.6
232003202.4
320502901.8
322320001.6
3201701701.6
320902501
320003201
320250900.9
320602800.9
3202001400.8
320403000.8
270703200.7
023203200.7
3201501900.7
320320000.7
323200020.6
003203200.6
032320000.5
032320020.5
323200100.5
3201901500.5

Most common spreads (16, 64%)Most common spreads (30, 73%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010030.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010028.3
PoltergeistThis move fails if the target isn’t holding an item.1109025.4
Rock SlideHas a 30% chance of making targets flinch.foes75905
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901004.1
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701002
Night ShadeDeals 50 HP of damage.11000.7
Sand TombGives the target the Bound status.35850.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.5
Self-DestructThe user faints upon using this move.all2001000.5
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95905
Hyper Voicefoes901004.9
Kowtow CleaveThis move never misses.85—4.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110704.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.3
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.2
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.8
#134

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010061.6
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——57
Will-O-WispBurns the target.—8549.8
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——39.3
PoltergeistThis move fails if the target isn’t holding an item.1109033.3
Cursevaries——32.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010021.8
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——19.1
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10013.6
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——10.2

Abilities

  • Wandering SpiritWhen the Pokémon is hit by a contact move, it swaps Abilities with the attacker.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.39.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.20.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.4
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.7.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.6
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.1.8
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.8
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.1.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.3

Natures

  • ImpishDefSpA37.7
  • CarefulSpDSpA18.3
  • SassySpDSpe13.4
  • RelaxedDefSpe10.9
  • AdamantAtkSpA7.9
  • BraveAtkSpe5.5
  • BoldDefAtk2.9
  • CalmSpDAtk1.7
  • NaughtyAtkSpD0.3
  • JollySpeSpA0.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202023.8
3202032014.9
322320004.3
323200203.4
203203203.2
323220002.7
320320001.9
232320001.9
320003201.9
032320201.8
320902501.6
322003201.4
232003201.3
310303201.2
032203201.2
310320301
320250901
3101002500.9
320403000.9
3201501900.9
320502900.8
3201701700.8
270703200.8
310320210.7
3201901500.7
3212220000.6
3202001400.4
310503000.4
280320600.4
320280600.4

Most common spreads (14, 65%)Most common spreads (30, 77%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010053.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010018.2
PoltergeistThis move fails if the target isn’t holding an item.1109016.6
Self-DestructThe user faints upon using this move.all2001005.8
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901000.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.7
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.7
Rock TombLowers the target’s Speed stat by 1 stage.60950.5
Rock SlideHas a 30% chance of making targets flinch.foes75900.4
Night ShadeDeals 50 HP of damage.11000.4
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.3
Dark PulseHas a 20% chance of making the target flinch.801004
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.2
Sparkling AriaCures targets of their burns.all901003
Shadow Sneak+1401002.7
Flower TrickThis move never misses and is always a critical hit.70—2.5
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.1
FlamethrowerHas a 10% chance of burning the target.901002.1

Move Pool

Physical19

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow PunchThis move never misses.60—
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100

Special14

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Dragon Pulse85100
Dark PulseHas a 20% chance of making the target flinch.80100

Status37

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Crafty Shield+3side——
Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Guard SplitThe user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
HazeEliminates every stat change on the entire field.field——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Mean LookGives the target the Can’t Escape status.——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SplitThe user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
TauntGives the target the Taunted status.—100
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Will-O-WispBurns the target.—85
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——