Base Stats

Mr. Mime#0122

#0122Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-6#164#221
Past season
Type
  • Psychic
  • Fairy
Abilities
  • SoundproofThe Pokémon is immune to sound-based moves.
  • FilterReduces the damage the Pokémon takes from supereffective moves by 25%.
  • HiddenTechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Weight120.2 lbs · 54.5kg
@50
HP40115
Atk4565
Def6585
SpA100120
SpD120140
Spe90110
Σ460
Speed Range
99min1100 EV14232 EV156max
#164

Doubles

Moves

Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——67.6
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010052.3
Dazzling Gleamfoes8010047.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010028.9
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——22.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010022.3
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——16.8
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——16
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——15.5
Icy WindLowers targets’ Speed stats by 1 stage.foes559512.8

Abilities

  • SoundproofThe Pokémon is immune to sound-based moves.52.9
  • FilterReduces the damage the Pokémon takes from supereffective moves by 25%.38.4
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.8.7

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.23.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.20.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.6.8
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)5.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.4.5
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.4
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.3.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.4
  • Fairy FeatherBoosts the power of the holder’s Fairy-type moves by 20%.2.9
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.2.5

Natures

  • BoldDefAtk29.1
  • TimidSpeAtk27.9
  • ModestSpAAtk17.6
  • CalmSpDAtk8.5
  • QuietSpASpe4.3
  • RelaxedDefSpe4.2
  • HastySpeDef1.8
  • ImpishDefSpA1.5
  • MildSpADef1.4
  • CarefulSpDSpA1.2

EV Spreads

HPAtkDefSpASpDSpe%
3203202015.2
2003203212.9
000322325.7
320320025.2
002320323.2
320322003.1
320232003
3201002042.2
320600282.1
310280702
320200322
002323201.8
320032201.8
000323221.6
320320001.5
3202001401.4
320250901.1
320032021.1
000320321
203232000.9
320203200.9
320002320.8
203200320.7
203203200.6
003232200.6
320020320.6
3201900150.6
003232020.5
301320300.5
200323200.5

Most common spreads (16, 65%)Most common spreads (30, 75%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010044.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010026.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010015.9
Icy WindLowers targets’ Speed stats by 1 stage.foes55954.9
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751002.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401001.4
ThunderboltHas a 10% chance of paralyzing the target.901000.9
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.50900.8
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110700.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.6
Loses To
Beaten by
Iron HeadHas a 20% chance of making the target flinch.801007.8
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801005.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5
Heat WaveHas a 10% chance of burning targets.foes95903.4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.7
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.5
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201002.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.3
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551002.2
#221

Singles

Moves

Dazzling Gleamfoes8010056.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010054.8
Icy WindLowers targets’ Speed stats by 1 stage.foes559548.2
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510042.2
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.509021.4
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207013.1
ReflectGives the user’s side the Reflect status for 5 turns.side——12.8
EncoreGives the target the Encore status.—10012.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010012.3
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——11

Abilities

  • FilterReduces the damage the Pokémon takes from supereffective moves by 25%.45.3
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.42.8
  • SoundproofThe Pokémon is immune to sound-based moves.11.9

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.40
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.11.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.8.3
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)7.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.7
  • Babiri BerryHalves the damage taken when the holder is hit with a supereffective Steel-type move. Disappears for the duration of the battle after a single use.2.7
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.8

Natures

  • ModestSpAAtk51.3
  • TimidSpeAtk22.9
  • BoldDefAtk9.3
  • CalmSpDAtk9
  • QuietSpASpe3.3
  • MildSpADef1.2
  • HastySpeDef0.9
  • RelaxedDefSpe0.6
  • SassySpDSpe0.4
  • NaiveSpeSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203237.5
002320326.1
000322324.8
320320204.3
003232203.3
200323202.9
250632212.5
320232002.1
000320321.8
320203201.5
000323221.4
002323201.3
2201321101.2
320032201.2
320322001.1
2802801001.1
320200321
003232020.9
320003220.9
003321300.8
320023200.8
320320020.7
320032020.7
203200320.6
320002320.6
003223200.6
3201801600.6
003202320.5
2802800100.5
320020320.5

Most common spreads (13, 71%)Most common spreads (30, 84%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010029.9
Dazzling Gleamfoes8010019.5
Icy WindLowers targets’ Speed stats by 1 stage.foes559517.4
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510010.5
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.50907.5
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120703.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.1
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801001.8
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201001.4
ThunderboltHas a 10% chance of paralyzing the target.901001.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.4
Iron HeadHas a 20% chance of making the target flinch.801003.5
Shadow Sneak+1401002.8
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.8
FlamethrowerHas a 10% chance of burning the target.901002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.3
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801002.2
Ice Shard+1401002.2

Move Pool

Physical16

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100

Special20

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Dazzling Gleamfoes80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status42

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Confuse RayConfuses the target.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Mimic——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SplitThe user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RecycleRegenerates the last held item that the user consumed. The user then holds this item once more.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Teeter DanceConfuses all other Pokémon on the field.all—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——