Base Stats

Mr. Mime#0122

#0122Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#164#221M-7#169#242
Type
  • Psychic
  • Fairy
Abilities
  • SoundproofThe Pokémon is immune to sound-based moves.
  • FilterReduces the damage the Pokémon takes from supereffective moves by 25%.
  • HiddenTechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Weight120.2 lbs · 54.5kg
@50
HP40115
Atk4565
Def6585
SpA100120
SpD120140
Spe90110
Σ460
Speed Range
99min1100 EV14232 EV156max
#169

Doubles

Moves

Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010097.4
EncoreGives the target the Encore status.—10056.4
Icy WindLowers targets’ Speed stats by 1 stage.foes559548.7
Skill SwapThe user and the target swap their Abilities.——28.2
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510028.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010020.5
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——10.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——2.6
TauntGives the target the Taunted status.—1002.6

Abilities

  • SoundproofThe Pokémon is immune to sound-based moves.51.3
  • FilterReduces the damage the Pokémon takes from supereffective moves by 25%.48.7

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.66.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.30.8
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.2.6

Natures

  • TimidSpeAtk97.4
  • RelaxedDefSpe2.6

EV Spreads

HPAtkDefSpASpDSpe%
25014002748.7
2003203228.2
3102807017.9
003220322.6
1901503202.6

Most common spreads (5, 100%)Most common spreads (5, 100%)

Teammates

Beats
Won with
Icy WindLowers targets’ Speed stats by 1 stage.foes559562.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010037.5
Loses To
Beaten by
Iron HeadHas a 20% chance of making the target flinch.8010018.8
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010012.5
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010012.5
Sludge BombHas a 30% chance of poisoning the target.901006.3
Heat WaveHas a 10% chance of burning targets.foes95906.3
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501006.3
Hyper Voicefoes901006.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.3
Aqua Jet+1401006.3
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851006.3
#242

Singles

Moves

Icy WindLowers targets’ Speed stats by 1 stage.foes5595100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100100
TauntGives the target the Taunted status.—10085.7
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——85.7
Dazzling Gleamfoes8010014.3
HypnosisPuts the target to sleep.—6014.3

Abilities

  • SoundproofThe Pokémon is immune to sound-based moves.85.7
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.14.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.100

Natures

  • ModestSpAAtk100

EV Spreads

HPAtkDefSpASpDSpe%
00032232100

Most common spreads (1, 100%)Most common spreads (1, 100%)

Teammates

Loses To
Beaten by
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010040
ThunderboltHas a 10% chance of paralyzing the target.9010020
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010020
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010020

Move Pool

Physical16

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100

Special20

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Dazzling Gleamfoes80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status42

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Confuse RayConfuses the target.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Mimic——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Power SplitThe user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RecycleRegenerates the last held item that the user consumed. The user then holds this item once more.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Teeter DanceConfuses all other Pokémon on the field.all—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——