Base Stats

Tauros — Paldean Form (Blaze Breed)#0128

#0128Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#142#119M-2#145#112M-3#177#129M-4#171#132M-5#184#117M-6#183#121
Past season
Type
  • Fighting
  • Fire
Abilities
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
  • HiddenCud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
Weight187.4 lbs · 85.0kg
@50
HP75150
Atk110130
Def105125
SpA3050
SpD7090
Spe100120
Σ490
Speed Range
108min1200 EV15232 EV167max
#183

Doubles

Moves

Raging BullRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.9010085.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010079.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——58.4
Rock SlideHas a 30% chance of making targets flinch.foes759051.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010020
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010018.7
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010017.5
High Horsepower959510
Iron HeadHas a 20% chance of making the target flinch.801008.1
Flame ChargeBoosts the user’s Speed stat by 1 stage.501006.5

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.65.5
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.30.4
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.4.2

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.21.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.12.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.7.6
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.7.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.5.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.4.9
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.4.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.6
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.2.6

Natures

  • AdamantAtkSpA53.5
  • JollySpeSpA33.2
  • ImpishDefSpA2.9
  • CarefulSpDSpA2.2
  • BraveAtkSpe1.9
  • NaughtyAtkSpD1.7
  • HastySpeDef1.7
  • NaiveSpeSpD1
  • LonelyAtkDef0.9
  • TimidSpeAtk0.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003233
0322003210.4
032002327.9
323200023.3
323200202.9
323220001.9
232320001.6
132100321.4
032003221.2
032203201.2
322000321
232003201
032000320.9
132001320.9
032320200.7
273200070.7
323200000.7
432000300.7
632280000.6
032120270.6
200032320.6
532000290.5
2032120200.5
226900290.5
322003200.5
025903200.4
2032001400.4
293000070.4
203200320.4
300004320.3

Most common spreads (12, 67%)Most common spreads (30, 77%)

Teammates

Beats
Won with
Raging BullRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.9010028
Rock SlideHas a 30% chance of making targets flinch.foes759020.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010018
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.2
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901002.4
High Horsepower95951.8
Flame ChargeBoosts the user’s Speed stat by 1 stage.501001.4
Iron HeadHas a 20% chance of making the target flinch.801000.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.5
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801009.4
Hyper Voicefoes901009.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.2
High Horsepower95952.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.5
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110702.3
#121

Singles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010093.5
Raging BullRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.9010078.5
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010048.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010046.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010042.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008033.8
Will-O-WispBurns the target.—8510.4
Rock TombLowers the target’s Speed stat by 1 stage.60958.1
Flame ChargeBoosts the user’s Speed stat by 1 stage.501006.8
Rock SlideHas a 30% chance of making targets flinch.foes75906.6

Abilities

  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.92.8
  • Anger PointBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.5.2
  • Cud ChewIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.2

Items

  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.24.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.21.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.13.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.7
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.9.5
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.5.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.2.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.5
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.1.3

Natures

  • AdamantAtkSpA77.3
  • JollySpeSpA16
  • ImpishDefSpA4.7
  • CarefulSpDSpA0.6
  • NaughtyAtkSpD0.4
  • LonelyAtkDef0.4
  • BraveAtkSpe0.2
  • BoldDefAtk0.1
  • NaiveSpeSpD0.1
  • HastySpeDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003220.7
3132300017.6
3232200012.9
132100328
032200324.6
132001322.5
032002322.5
323200022.2
293250002.1
323200202
432000301.2
032000321.1
313200301
322320000.8
320320020.7
313200030.5
332000310.5
032320020.5
320320200.5
232320000.5
253290000.5
313320000.4
313220000.4
323200000.3
1032000240.3
0321402000.3
032203200.3

Most common spreads (13, 78%)Most common spreads (27, 85%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010026.8
Raging BullRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.9010025.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010016
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901009.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100804.9
Flame ChargeBoosts the user’s Speed stat by 1 stage.501001.4
Rock SlideHas a 30% chance of making targets flinch.foes75901.2
Rock TombLowers the target’s Speed stat by 1 stage.60951.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801000.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.4
Sparkling AriaCures targets of their burns.all901004
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201003.7
Aura SphereThis move never misses.80—3.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.1
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.1

Move Pool

Physical32

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Raging BullRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.90100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Megahorn12085
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Smart StrikeThis move never misses.70—
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special8

OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100

Status13

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Will-O-WispBurns the target.—85