Base Stats

Conkeldurr#0534

#0534Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#82#71M-2#100#60M-3#121#100M-4#127#90M-5#131#92M-6#155#120
Past season
Type
  • Fighting
Abilities
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
  • HiddenIron FistBoosts the power of the Pokémon’s punching moves by 20%.
Weight191.8 lbs · 87.0kg
@50
HP105180
Atk140160
Def95115
SpA5575
SpD6585
Spe4565
Σ505
Speed Range
58min650 EV9732 EV106max
#155

Doubles

Moves

Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510074.2
Ice PunchHas a 10% chance of freezing the target.7510065.1
Thunder PunchHas a 10% chance of paralyzing the target.7510048.1
Mach Punch+14010046.7
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——32.1
Fire PunchHas a 10% chance of burning the target.7510019.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——19.4
Rock SlideHas a 30% chance of making targets flinch.foes759016.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510015.2
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——11.2

Abilities

  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.65.4
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.26.6
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.8.1

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.50.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.13
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.9.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.7
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.2.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.2
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.9
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.1.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4

Natures

  • BraveAtkSpe60.3
  • AdamantAtkSpA31.2
  • CarefulSpDSpA2.4
  • SassySpDSpe2
  • RelaxedDefSpe1.1
  • NaughtyAtkSpD0.7
  • ImpishDefSpA0.6
  • Quirky0.4
  • JollySpeSpA0.3
  • LaxDefSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3232002025.1
3232200017.6
232003206.8
032203204.5
232320002.8
032320202.7
323200021.6
1932001501.5
432003001.4
2031001501.3
323200001.1
032003200.8
932002500.7
132103200.7
032003220.7
1632001800.6
323210100.5
1731001800.5
2422002000.5
032320020.5
1730002170.5
2032001400.4
320203200.4
293200500.4
732270000.4
7321501000.3
313230000.3
323200100.3
273200700.3
2032140000.3

Most common spreads (13, 68%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510030.4
Ice PunchHas a 10% chance of freezing the target.7510016.5
Thunder PunchHas a 10% chance of paralyzing the target.7510013.5
Mach Punch+14010013.2
Rock SlideHas a 30% chance of making targets flinch.foes75905.9
Fire PunchHas a 10% chance of burning the target.751004.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.1
Hammer ArmLowers the user’s Speed stat by 1 stage.100902.3
Poison JabHas a 30% chance of poisoning the target.801002
Loses To
Beaten by
Hyper Voicefoes901009
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801008.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.5
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.8
Heat WaveHas a 10% chance of burning targets.foes95903.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.1
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201002.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851002.4
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.3
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120952.3
#120

Singles

Moves

Mach Punch+14010091.5
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510080.9
Ice PunchHas a 10% chance of freezing the target.7510074.9
Thunder PunchHas a 10% chance of paralyzing the target.7510047.5
Fire PunchHas a 10% chance of burning the target.7510043.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510018.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——5.4
Poison JabHas a 30% chance of poisoning the target.801004.2

Abilities

  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.71.8
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.16.9
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.11.3

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.39.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.21.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.10.4
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.10.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.8
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.6
  • Coba BerryHalves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use.1.6

Natures

  • AdamantAtkSpA86.9
  • BraveAtkSpe7.8
  • ImpishDefSpA2
  • CarefulSpDSpA1.2
  • JollySpeSpA0.6
  • NaughtyAtkSpD0.3
  • RelaxedDefSpe0.3
  • LaxDefSpD0.3
  • LonelyAtkDef0.2
  • SassySpDSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
3232200018.5
3232002010.2
3222120005.2
3222001204.1
232320003.6
273200703.3
032203202.9
232003202.8
132103202.6
323200022.5
232000321.9
313200301.5
313230001.4
032320201.3
313200031.3
132100321
323200000.9
2132201100.8
323210100.7
132001320.7
032200320.5
1932001500.5
293200050.4
032002320.4
273200250.4
730000290.4
1132000230.4
293200500.4
1321401900.4
032320020.4

Most common spreads (15, 63%)Most common spreads (30, 71%)

Teammates

Beats
Won with
Mach Punch+14010033.5
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510022
Ice PunchHas a 10% chance of freezing the target.7510017.2
Thunder PunchHas a 10% chance of paralyzing the target.751009.1
Fire PunchHas a 10% chance of burning the target.751008.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.8
Poison JabHas a 30% chance of poisoning the target.801000.7
Hammer ArmLowers the user’s Speed stat by 1 stage.100900.6
Loses To
Beaten by
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951009
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201006.7
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.8
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.9
Hyper Voicefoes901002.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.8
FlamethrowerHas a 10% chance of burning the target.901002.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.1

Move Pool

Physical38

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Dynamic PunchConfuses the target.10050
Mach Punch+140100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Poison JabHas a 30% chance of poisoning the target.80100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100

Special5

Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status18

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
DefogLowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——