Base Stats

Espeon#0196

#0196Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#157#90M-2#144#87M-3#162#112M-4#146#87M-5#145#87
Past season
Type
  • Psychic
Abilities
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.
  • HiddenMagic BounceInstead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.
Weight58.4 lbs · 26.5kg
@50
HP65140
Atk6585
Def6080
SpA130150
SpD95115
Spe110130
Σ525
Speed Range
117min1300 EV16232 EV178max
#145

Doubles

Moves

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010064.2
Power Gem8010055.9
Dazzling Gleamfoes8010037.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010027.3
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——24.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010023.7
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——18.6
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——17.8
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110012.4

Abilities

  • Magic BounceInstead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.94.9
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.5.1

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.28.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.12.9
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.10.1
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.9.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.7.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.1
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.5.2
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.4.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.6

Natures

  • TimidSpeAtk54.2
  • ModestSpAAtk29
  • QuietSpASpe3.4
  • BoldDefAtk3.3
  • MildSpADef2.5
  • CalmSpDAtk2
  • HastySpeDef1.6
  • SassySpDSpe1.5
  • RelaxedDefSpe0.9
  • RashSpASpD0.6

EV Spreads

HPAtkDefSpASpDSpe%
2003203234.1
0003223211.4
0023203210.7
000320323.1
320032202
200323201.6
101320321.6
003232201.5
000323221.2
320032021.2
320232001.1
203232001
1500320190.9
003232020.8
203200320.8
002323200.7
320020320.6
320200320.5
320320200.5
1000320240.4
310300320.4
1400320200.4
001321320.4
100321320.4
902320230.4
320250900.4
320032000.4
003220320.3
900320250.3
400320300.3

Most common spreads (12, 70%)Most common spreads (30, 79%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010029.7
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010025.2
Power Gem8010020.8
Dazzling Gleamfoes8010011.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11001.7
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.5
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801001.2
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201001.2
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.801001.1
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95905.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.8
Hyper Voicefoes901004.5
Rock SlideHas a 30% chance of making targets flinch.foes75904
Kowtow CleaveThis move never misses.85—3.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.8
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851002.5
#87

Singles

Moves

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010070.5
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010047.4
Power Gem8010041.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010034.4
TrickThe user and the target swap their held items.—10031.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110023.8
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——18.6
YawnMakes the target drowsy. This move never misses.——18.5
Dazzling Gleamfoes8010015
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510014.8

Abilities

  • Magic BounceInstead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.98.5
  • SynchronizeIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.1.5

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.35.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.19
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7.9
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)7.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.5.5
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.2.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.8
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.1.7

Natures

  • TimidSpeAtk56.5
  • ModestSpAAtk30.2
  • BoldDefAtk6.1
  • CalmSpDAtk4.5
  • MildSpADef0.8
  • HastySpeDef0.7
  • QuietSpASpe0.4
  • RelaxedDefSpe0.2
  • NaiveSpeSpD0.2
  • SassySpDSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203229.5
000322327.6
101320327.5
002320325.3
100321323.1
306320252.4
1400270252
000320321.9
320320201.9
900320251.8
320200321.2
320020320.9
320203200.8
9011210250.8
320032020.6
100320320.6
320002320.6
320232000.5
000323220.5
320032200.5
200323200.5
6001129200.5
320023200.5
320320020.4
203232000.4
320322000.4
3012260250.4
001321320.4
310300320.4
203203200.4

Most common spreads (13, 66%)Most common spreads (30, 74%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010039.3
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010014.7
Power Gem8010012.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007.9
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751005.6
Dazzling Gleamfoes801004.4
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201004.3
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11004
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002.8
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501001.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.6
Dark PulseHas a 20% chance of making the target flinch.801003.9
Shadow Sneak+1401003.5
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701003.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.4
FlamethrowerHas a 10% chance of burning the target.901002.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.3
Bullet Punch+1401002.2

Move Pool

Physical13

Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BiteHas a 30% chance of making the target flinch.60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special19

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Power Gem80100
Dazzling Gleamfoes80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Magical Leaf60—
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status36

Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Confuse RayConfuses the target.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
Cursevaries——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Morning SunRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
WishGives the user’s spot the Wish status.self——
YawnMakes the target drowsy. This move never misses.——