Base Stats

Slowking — Galarian Form#0199

#0199Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#92#61M-2#77#57M-3#109#92M-4#119#100M-5#95#94
Past season
Type
  • Poison
  • Psychic
Abilities
  • Curious MedicineWhen the Pokémon enters a battle, it removes all stat changes from its allies.
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
  • HiddenRegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
Weight175.3 lbs · 79.5kg
@50
HP95170
Atk6585
Def80100
SpA110130
SpD110130
Spe3050
Σ490
Speed Range
45min500 EV8232 EV90max
#95

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——82.3
Chilly ReceptionSummons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.field——47.4
Sludge BombHas a 30% chance of poisoning the target.9010042.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010033.9
Acid SprayLowers the target’s Sp. Def stat by 2 stages.4010029.3
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510028.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——19.6
Heal PulseRestores 1/2 of the target’s max HP.——17.7
Ice BeamHas a 10% chance of freezing the target.901008.5
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.85.6
  • Curious MedicineWhen the Pokémon enters a battle, it removes all stat changes from its allies.9.4
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.5

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.43
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.13.8
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.11.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.9.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.6
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.1.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.2

Natures

  • SassySpDSpe30.5
  • RelaxedDefSpe25.9
  • QuietSpASpe15.6
  • ModestSpAAtk11.5
  • BoldDefAtk7.9
  • CalmSpDAtk6.9
  • MildSpADef0.5
  • HastySpeDef0.3
  • TimidSpeAtk0.2
  • BraveAtkSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
32014020022.8
320320208.3
320232005.8
320032203.8
003232203.2
3202401002.9
320300402.6
320310302.4
200323202.2
320203202.2
203232002.2
002323202.1
203203201.8
3202001401.5
320322001.2
3201901501.2
320280600.9
310320300.7
320260800.7
320320000.7
320023200.7
003223200.6
3201701700.6
320032020.5
3201002400.5
000322320.4
003232020.4
320032000.4
003203200.3
2303001300.3

Most common spreads (15, 65%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Sludge BombHas a 30% chance of poisoning the target.9010022.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010019.9
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510018.5
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401007.7
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.2
Ice BeamHas a 10% chance of freezing the target.901004.2
Sludge WaveHas a 10% chance of poisoning targets.all951003.6
Eerie SpellRemoves 3 PP from the move last used by the target.801003.2
FlamethrowerHas a 10% chance of burning the target.901002.3
Power Gem801001.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
Kowtow CleaveThis move never misses.85—9.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501005.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.1
Heat WaveHas a 10% chance of burning targets.foes95904.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851002.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
High Horsepower95952.3
#94

Singles

Moves

Chilly ReceptionSummons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.field——51.9
Slack OffRestores 1/2 of the user’s max HP.self——48.5
FlamethrowerHas a 10% chance of burning the target.9010042.8
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9035.8
Sludge BombHas a 30% chance of poisoning the target.9010035.7
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510023
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010020.3
Ice BeamHas a 10% chance of freezing the target.9010020
Sludge WaveHas a 10% chance of poisoning targets.all9510015.2
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——13.5

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.98.6
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.0.9
  • Curious MedicineWhen the Pokémon enters a battle, it removes all stat changes from its allies.0.6

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.31.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.29.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.18
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.9
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.1.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.1

Natures

  • CalmSpDAtk51.7
  • SassySpDSpe20.2
  • ModestSpAAtk12.6
  • BoldDefAtk7.7
  • RelaxedDefSpe3.9
  • QuietSpASpe3.2
  • MildSpADef0.2
  • TimidSpeAtk0.2
  • ImpishDefSpA0.1
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
3202032023.2
320023209.2
310503007.1
310303205.1
320320203.5
310033202.7
320232002
320032202
320502901.7
3100211401.3
320003201.3
310902601.2
200323201.1
320403001.1
310053001
310320300.9
203203200.9
320092500.8
3100201500.8
203232000.8
003232200.7
310203210.7
3201402000.7
320322000.7
002323200.6
1900153200.6
310332000.6
310032300.5
3202001400.5
250130280.5

Most common spreads (14, 62%)Most common spreads (30, 74%)

Teammates

Beats
Won with
FlamethrowerHas a 10% chance of burning the target.9010020.4
Sludge BombHas a 30% chance of poisoning the target.9010018
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010011.8
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510010.3
Ice BeamHas a 10% chance of freezing the target.9010010.1
Sludge WaveHas a 10% chance of poisoning targets.all951008.5
Future SightGives the target’s spot the Future Attack status.1201004.7
Eerie SpellRemoves 3 PP from the move last used by the target.801004.7
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801003.4
Fire BlastHas a 10% chance of burning the target.110851.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.9
Dark PulseHas a 20% chance of making the target flinch.801004.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.9
FlamethrowerHas a 10% chance of burning the target.901002.6
PoltergeistThis move fails if the target isn’t holding an item.110902.2
Zap CannonParalyzes the target.120502.1
Sparkling AriaCures targets of their burns.all901002.1

Move Pool

Physical24

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Razor ShellHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100

Special35

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Eerie SpellRemoves 3 PP from the move last used by the target.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Power Gem80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status36

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
BlockGives the target the Can’t Escape status.——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Chilly ReceptionSummons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.field——
Cursevaries——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——