Base Stats

Skarmory#0227

#0227Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#90#50M-2#62#44M-3#134#66M-4#132#77M-5#144#77
Past season
Type
  • Steel
  • Flying
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenWeak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
Weight111.3 lbs · 50.5kg
@50
HP65140
Atk80100
Def140160
SpA4060
SpD7090
Spe7090
Σ465
Speed Range
81min900 EV12232 EV134max
Mega Skarmory
Type
  • Steel
  • Flying
Abilities
  • StalwartThe Pokémon ignores the effects of Abilities and moves that draw in moves.
Weight89.1 lbs · 40.4kg
@50
HP65140
Atk140160
Def110130
SpA4060
SpD100120
Spe110130
Σ565
Speed Range
117min1300 EV16232 EV178max
#144

Doubles

Moves

Iron HeadHas a 20% chance of making the target flinch.8010079.8
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010069.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——53.5
TailwindGives the user’s side the Tailwind status for 4 turns.side——41.1
Swords DanceBoosts the user’s Attack stat by 2 stages.self——20.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010017.7
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——17.3
Rock SlideHas a 30% chance of making targets flinch.foes759015.6
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809512.7
Dual WingbeatThe user attacks twice in a row.40909.6

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.71.9
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.21.9
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.6.2

Items

  • SkarmoriteA held item that allows Skarmory to Mega Evolve.66.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.1.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.6
  • Sharp BeakBoosts the power of the holder’s Flying-type moves by 20%.1.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.9
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.8

Natures

  • AdamantAtkSpA38.6
  • JollySpeSpA35
  • ImpishDefSpA12.7
  • CarefulSpDSpA6.3
  • BraveAtkSpe1.7
  • RelaxedDefSpe1.2
  • NaughtyAtkSpD0.8
  • LaxDefSpD0.8
  • SassySpDSpe0.7
  • BoldDefAtk0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003223.7
032002325.3
032200324.5
932000253.5
322000323.4
320320202.9
732000272.7
232320002.6
323220002.3
323200201.7
032320201.5
322320001.5
323200021.5
232003201.3
032203201.3
320203201.1
032000321
320320021
132001320.9
032320020.9
203203200.8
032003220.8
203200320.8
132100320.8
1132000230.5
320002320.4
313200030.4
322003200.4
432000300.4
3201402000.3

Most common spreads (15, 60%)Most common spreads (30, 70%)

Teammates

Beats
Won with
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010044.3
Iron HeadHas a 20% chance of making the target flinch.8010029.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801007.6
Rock SlideHas a 30% chance of making targets flinch.foes75905
Dual WingbeatThe user attacks twice in a row.40904.2
Drill Peck801003.7
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80952.7
Rock TombLowers the target’s Speed stat by 1 stage.60951.4
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301000.6
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.70900.3
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959012.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201007.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.5
ThunderboltHas a 10% chance of paralyzing the target.901005
Rock SlideHas a 30% chance of making targets flinch.foes75904.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.4
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.7
#77

Singles

Moves

RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——58.9
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——45
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——41.3
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010039.6
Iron HeadHas a 20% chance of making the target flinch.8010037
Swords DanceBoosts the user’s Attack stat by 2 stages.self——31.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010030
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809527.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——20.7
SpikesGives the opponent’s side the Spikes status.hazard——19.9

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.68.4
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.28.9
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.2.7

Items

  • SkarmoriteA held item that allows Skarmory to Mega Evolve.37.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.25.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.22
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.3.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.8
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.5

Natures

  • ImpishDefSpA47.3
  • JollySpeSpA20.1
  • AdamantAtkSpA18.1
  • CarefulSpDSpA6.2
  • BoldDefAtk5.1
  • CalmSpDAtk1
  • RelaxedDefSpe0.9
  • NaughtyAtkSpD0.3
  • TimidSpeAtk0.2
  • BraveAtkSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
3203202019.2
320320028.6
232000326.6
310320034.3
320203203.6
310320302.9
132100322.7
322320002.3
320320001.5
032200321.4
323200021.3
1932000151.2
3110000251.1
293200141.1
317000281
1332000211
132001321
232320000.8
3202001400.8
932000250.8
032002320.8
320320110.7
1732000170.7
323220000.7
032000320.7
320003220.6
316000290.5
203203200.5
2911000260.5
323200200.5

Most common spreads (15, 59%)Most common spreads (30, 69%)

Teammates

Beats
Won with
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010041.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010021.6
Iron HeadHas a 20% chance of making the target flinch.8010016.6
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809510.2
Drill Peck801005.2
Dual WingbeatThe user attacks twice in a row.40902.3
Rock TombLowers the target’s Speed stat by 1 stage.60950.7
Rock SlideHas a 30% chance of making targets flinch.foes75900.5
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701000.2
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.70900.2
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.9010010.2
ThunderboltHas a 10% chance of paralyzing the target.901006.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.3
Thunder PunchHas a 10% chance of paralyzing the target.751003.1
Sparkling AriaCures targets of their burns.all901002.9
Zap CannonParalyzes the target.120502.3
Dark PulseHas a 20% chance of making the target flinch.801002.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002

Move Pool

Physical23

Sky AttackThe user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.14090
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
FlyThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn.9095
Drill Peck80100
Aerial AceThis move never misses.60—
Dual WingbeatThe user attacks twice in a row.4090
Iron HeadHas a 20% chance of making the target flinch.80100
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
X-Scissor80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Sand TombGives the target the Bound status.3585
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special10

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Air SlashHas a 30% chance of making the target flinch.7595
Air CutterThis move has a 1-stage Critical-Hit Ratio Boost.foes6095
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Dark PulseHas a 20% chance of making the target flinch.80100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status19

AgilityBoosts the user’s Speed stat by 2 stages.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TailwindGives the user’s side the Tailwind status for 4 turns.side——
TauntGives the target the Taunted status.—100
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——