Base Stats

Ninetales#0038

#0038Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#139#165M-2#139#154M-3#79#168M-4#121#154M-5#122#145
Past season
Type
  • Fire
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenDroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.
Weight43.9 lbs · 19.9kg
@50
HP73148
Atk7696
Def7595
SpA81101
SpD100120
Spe100120
Σ505
Speed Range
108min1200 EV15232 EV167max
#122

Doubles

Moves

Heat WaveHas a 10% chance of burning targets.foes959074.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010059.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——50
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——17.5
Will-O-WispBurns the target.—8517
EncoreGives the target the Encore status.—10015.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010014.6
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309014.5
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.7010013.2
FlamethrowerHas a 10% chance of burning the target.9010012.1

Abilities

  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.97.5
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.2.5

Items

  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.15.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.15.5
  • Heat RockWhen the holder summons harsh sunlight with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)15
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.12.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.10.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.7.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.3.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.4

Natures

  • TimidSpeAtk49.4
  • ModestSpAAtk36.9
  • BoldDefAtk4
  • CalmSpDAtk2.2
  • MildSpADef1.6
  • HastySpeDef1.4
  • QuietSpASpe1.3
  • RelaxedDefSpe0.6
  • JollySpeSpA0.5
  • GentleSpDDef0.5

EV Spreads

HPAtkDefSpASpDSpe%
2003203231.5
002320327.7
000322327
001321324.8
12010200244
000320322.6
320032022.1
1101321211.6
320232001.5
000323221.2
101320321.1
320200321.1
200323201
320032201
003232021
003232200.7
002323200.6
320020320.6
203203200.6
400320300.5
203232000.5
320320200.5
320002320.5
005290320.4
203200320.4
100321320.4
405295230.4
320322000.3
1201732500.3
290532000.3

Most common spreads (13, 67%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Heat WaveHas a 10% chance of burning targets.foes959062.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201009.3
FlamethrowerHas a 10% chance of burning the target.901006.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501005.8
OverheatLowers the user’s Sp. Atk stat by 2 stages.130903.1
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701002.1
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751001.9
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes701001.8
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55951.4
ExtrasensoryHas a 10% chance of making the target flinch.801001
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes759012.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.3
Heat WaveHas a 10% chance of burning targets.foes95903.2
Hyper Voicefoes901002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501001.9
#145

Singles

Moves

EncoreGives the target the Encore status.—10055.2
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010045.8
Will-O-WispBurns the target.—8544.3
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10034.1
FlamethrowerHas a 10% chance of burning the target.9010033.6
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510023.7
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309019.2
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——18
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010017.3
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——16.5

Abilities

  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.95.6
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.4.4

Items

  • Heat RockWhen the holder summons harsh sunlight with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)58.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.9.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.6.7
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.4.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1

Natures

  • TimidSpeAtk66.3
  • ModestSpAAtk22
  • BoldDefAtk4.3
  • CalmSpDAtk3.3
  • MildSpADef0.8
  • JollySpeSpA0.8
  • HastySpeDef0.5
  • QuietSpASpe0.4
  • RelaxedDefSpe0.3
  • SassySpDSpe0.3

EV Spreads

HPAtkDefSpASpDSpe%
2003203225.1
002320327.1
3100014216
320200325.2
000322324.2
101320323.5
320020323.3
270151323.3
3101650142
320002321.6
000320321.5
100321321.4
310300321.3
320232001.1
320320201
203232000.7
320032020.7
320003220.7
003232200.7
003232020.7
203200320.7
320000320.7
200323200.6
002032320.6
000323220.6
320032200.5
103201320.5
320320020.4
203203200.4
1300320210.4

Most common spreads (14, 67%)Most common spreads (30, 76%)

Teammates

Beats
Won with
FlamethrowerHas a 10% chance of burning the target.9010027
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510016.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010016.2
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010014
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309012.3
Fire BlastHas a 10% chance of burning the target.110853.4
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701001.9
Heat WaveHas a 10% chance of burning targets.foes95901.7
Dark PulseHas a 20% chance of making the target flinch.801001
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010021.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.2
Shadow Sneak+1401002.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
Power Gem801002.4
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902
Zap CannonParalyzes the target.120501.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.9
Dark PulseHas a 20% chance of making the target flinch.801001.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001.9

Move Pool

Physical14

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Tail SlapThe user attacks 2 to 5 times in a row.2585
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
PaybackThis move’s power is doubled if the user attacks after the target.50100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090

Special23

OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100

Status30

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Confuse RayConfuses the target.—100
DisableGives the target the Move Disabled status for 4 turns.—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85