Base Stats

Ninetales#0038

#0038Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#139#165M-2#139#154M-3#79#168M-4#121#154M-5#122#145M-6#113#174M-7#78#162
Type
  • Fire
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenDroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.
Weight43.9 lbs · 19.9kg
@50
HP73148
Atk7696
Def7595
SpA81101
SpD100120
Spe100120
Σ505
Speed Range
108min1200 EV15232 EV167max
#78

Doubles

Moves

Heat WaveHas a 10% chance of burning targets.foes959095.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——56.4
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.7010054.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010050
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309031.6
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—10028.3
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010019.3
Sunny DaySummons harsh sunlight for 5 turns.field——15.2
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——13.9
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——13.4

Abilities

  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.100

Items

  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.49.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.29.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.17.9
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.2.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.5

Natures

  • TimidSpeAtk57.8
  • ModestSpAAtk41.7
  • MildSpADef0.5

EV Spreads

HPAtkDefSpASpDSpe%
1013203250.5
2003203215.5
4003203013.4
105320289.4
002320327
100321322.7
000320320.5
320020320.5
001321320.3
301320300.3

Most common spreads (8, 100%)Most common spreads (10, 100%)

Teammates

Beats
Won with
Heat WaveHas a 10% chance of burning targets.foes959063.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010018.2
OverheatLowers the user’s Sp. Atk stat by 2 stages.130909.1
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701005.2
ExtrasensoryHas a 10% chance of making the target flinch.801001.3
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801001.3
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55951.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.8
Rock SlideHas a 30% chance of making targets flinch.foes75907.3
Heat WaveHas a 10% chance of burning targets.foes95907.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.3
Hyper Voicefoes901006.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701006.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.9
Dragon Pulse851004.9
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
#162

Singles

Moves

Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010066.9
FlamethrowerHas a 10% chance of burning the target.9010062.3
EncoreGives the target the Encore status.—10043
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——43
Will-O-WispBurns the target.—8535.1
Dark PulseHas a 20% chance of making the target flinch.8010027.2
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309023.8
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——21.9
Fire BlastHas a 10% chance of burning the target.1108513.9
HexThis move’s power is doubled if the target has a status condition.6510013.9

Abilities

  • DroughtSummons harsh sunlight for 5 turns when the Pokémon enters a battle.93.4
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.6.6

Items

  • Heat RockWhen the holder summons harsh sunlight with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)46.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.27.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.15.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.3.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.3
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.7
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.0.7

Natures

  • TimidSpeAtk62.3
  • ModestSpAAtk31.8
  • CalmSpDAtk5.3
  • BoldDefAtk0.7

EV Spreads

HPAtkDefSpASpDSpe%
2003203227.2
31000142119.9
0003203213.9
1013203211.3
270511327.9
310303205.3
2000140324.6
310032033.3
100321322.6
320200322
1100230320.7
2700290100.7
310320100.7

Most common spreads (11, 99%)Most common spreads (13, 100%)

Teammates

Beats
Won with
FlamethrowerHas a 10% chance of burning the target.9010074.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010011.1
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—1007.4
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——3.7
Dark PulseHas a 20% chance of making the target flinch.801003.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010025.6
Zap CannonParalyzes the target.120504.7
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—1004.7
Dark PulseHas a 20% chance of making the target flinch.801004.7
Shadow Sneak+1401004.7
Thunder PunchHas a 10% chance of paralyzing the target.751002.3
FlamethrowerHas a 10% chance of burning the target.901002.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.3
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801002.3
Hyper Voicefoes901002.3

Move Pool

Physical14

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Tail SlapThe user attacks 2 to 5 times in a row.2585
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
PaybackThis move’s power is doubled if the user attacks after the target.50100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090

Special23

OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100

Status30

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Confuse RayConfuses the target.—100
DisableGives the target the Move Disabled status for 4 turns.—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85