Base Stats

Spiritomb#0442

#0442Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#116#145M-2#115#142M-3#128#148M-4#126#139M-5#132#152
Past season
Type
  • Ghost
  • Dark
Abilities
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.
  • HiddenInfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
Weight238.1 lbs · 108.0kg
@50
HP50125
Atk92112
Def108128
SpA92112
SpD108128
Spe3555
Σ485
Speed Range
49min550 EV8732 EV95max
#132

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——84.2
Will-O-WispBurns the target.—8551.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510044
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559533.9
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——17
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——17
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——16.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——13.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010013.1
PoltergeistThis move fails if the target isn’t holding an item.1109010.2

Abilities

  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.75.4
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.24.6

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.24.8
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.23
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.20.9
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.8.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.1
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.2.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.9
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.9
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.1.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.5

Natures

  • SassySpDSpe36.9
  • RelaxedDefSpe23
  • BraveAtkSpe6.6
  • QuietSpASpe6.2
  • AdamantAtkSpA5.3
  • CalmSpDAtk4.9
  • CarefulSpDSpA4.7
  • BoldDefAtk4.5
  • ImpishDefSpA3.8
  • ModestSpAAtk2.2

EV Spreads

HPAtkDefSpASpDSpe%
3202032015.1
3201202208.7
203203206.5
320320205.3
3202201204.8
3201701703.1
032203202.2
323200202
3201601801.8
323220001.7
032320201.6
232320001.1
3202001400.9
320032200.9
3202301100.9
232003200.9
3201801600.8
320003200.8
003203200.8
320232000.8
3201102300.8
3201402000.7
003223200.7
320132100.7
3202401000.7
2801202600.7
3201901500.6
3201002400.6
320320000.6
320023200.5

Most common spreads (15, 57%)Most common spreads (30, 67%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510042
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559520
PoltergeistThis move fails if the target isn’t holding an item.110907.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701006.5
Dark PulseHas a 20% chance of making the target flinch.801005.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.4
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901003.5
Shadow Sneak+1401003
HexThis move’s power is doubled if the target has a status condition.651003
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001
Loses To
Beaten by
Hyper Voicefoes901007.8
Heat WaveHas a 10% chance of burning targets.foes95907
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005
Kowtow CleaveThis move never misses.85—3.9
Dazzling Gleamfoes801003.9
Rock SlideHas a 30% chance of making targets flinch.foes75903.7
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.7
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.4
#152

Singles

Moves

Will-O-WispBurns the target.—8555.3
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510053.7
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——45.8
Cursevaries——31.7
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——31.4
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——28.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010020.7
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10020.2
PoltergeistThis move fails if the target isn’t holding an item.1109015.5
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9013.1

Abilities

  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.76.8
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.23.2

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.28.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.20.9
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.10
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.9.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.3
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.2.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.4
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.2.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.2

Natures

  • RelaxedDefSpe32.3
  • SassySpDSpe13.5
  • BoldDefAtk10.7
  • ImpishDefSpA10.1
  • AdamantAtkSpA7.5
  • CarefulSpDSpA7.4
  • CalmSpDAtk7.2
  • BraveAtkSpe4.8
  • QuietSpASpe2.4
  • ModestSpAAtk2

EV Spreads

HPAtkDefSpASpDSpe%
3203202022.5
320203209.3
203203206.4
3201202205.1
3202201203.1
3101102402.6
323210102
032320202
323200202
032203201.8
323220001.7
320320001.6
3201102301.2
3101302201.1
232003201.1
3201701701.1
003203201.1
232320000.9
322320000.9
320322000.8
3201801600.8
310320300.8
320003200.8
320232000.6
3202301100.6
0321701700.6
3201601800.5
320032200.5
023203200.5
322003200.5

Most common spreads (15, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510048.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010014
HexThis move’s power is doubled if the target has a status condition.651009.4
PoltergeistThis move fails if the target isn’t holding an item.110908.7
Shadow Sneak+1401006.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Dark PulseHas a 20% chance of making the target flinch.801002.7
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55951.3
PaybackThis move’s power is doubled if the user attacks after the target.501001
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901001
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.3
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951006.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90905.2
FlamethrowerHas a 10% chance of burning the target.901003.1
Dazzling Gleamfoes801002.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.4
Dark PulseHas a 20% chance of making the target flinch.801002.3
Bullet Punch+1401002.2
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201002.2

Move Pool

Physical12

PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow Sneak+140100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special14

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status28

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Will-O-WispBurns the target.—85
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——