Base Stats

Espathra#0956

#0956Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#91#36M-2#54#36M-3#107#59M-4#111#52M-5#107#60
Past season
Type
  • Psychic
Abilities
  • OpportunistWhen an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.
  • HiddenSpeed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.
Weight90.4 lbs · 41.0kg
@50
HP95170
Atk6080
Def6080
SpA101121
SpD6080
Spe105125
Σ481
Speed Range
112min1250 EV15732 EV172max
#107

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——89.2
Lumina CrashLowers the target’s Sp. Def stat by 2 stages.8010082
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——66.5
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——63.6
Dazzling Gleamfoes8010018.2
HypnosisPuts the target to sleep.—6011.4
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010010.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.5
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——5.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801005

Abilities

  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.95.5
  • OpportunistWhen an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.4.1
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.0.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.24.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.22
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.14.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.11.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.5
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.1

Natures

  • TimidSpeAtk38.5
  • ModestSpAAtk26.5
  • BoldDefAtk19.7
  • CalmSpDAtk8.9
  • MildSpADef1.6
  • HastySpeDef1.3
  • QuietSpASpe1.2
  • RelaxedDefSpe0.6
  • SassySpDSpe0.6
  • JollySpeSpA0.4

EV Spreads

HPAtkDefSpASpDSpe%
2003203212.8
320906198.7
320320203.9
002320323.1
000322322.7
320032022.4
203203202.3
101320322.3
320232001.7
320200321.6
320020321.4
320032201.4
320320021.1
3202001401.1
20015014170.9
320203200.9
200323200.9
203232000.9
000323220.8
3201402000.8
3201500190.8
002323200.7
320300400.7
003232020.7
003203220.7
320002320.7
003232200.7
000320320.7
3201701700.7
320260800.6

Most common spreads (16, 48%)Most common spreads (30, 59%)

Teammates

Beats
Won with
Lumina CrashLowers the target’s Sp. Def stat by 2 stages.8010064.5
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010013.8
Dazzling Gleamfoes801009.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.7
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.5
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801000.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951000.2
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.6
Kowtow CleaveThis move never misses.85—4.5
Hyper Voicefoes901004.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.1
Rock SlideHas a 30% chance of making targets flinch.foes75902.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.4
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851002.3
#60

Singles

Moves

Lumina CrashLowers the target’s Sp. Def stat by 2 stages.8010088.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——83.7
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——59.4
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——48.4
Dazzling Gleamfoes8010047.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010030.9
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——7.6
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.7
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201005.3
ReflectGives the user’s side the Reflect status for 5 turns.side——4.5

Abilities

  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.99.2
  • OpportunistWhen an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.0.7
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.0.2

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.51.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2.6
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)2.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.2
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.6
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.1.5
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.1.1

Natures

  • ModestSpAAtk46.3
  • TimidSpeAtk28.1
  • BoldDefAtk18.3
  • CalmSpDAtk4.6
  • MildSpADef0.9
  • HastySpeDef0.5
  • QuietSpASpe0.2
  • JollySpeSpA0.2
  • ImpishDefSpA0.2
  • SassySpDSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
1013203218.9
2003203215.2
320320204
250320093
002320322.6
320320022.2
000322322
320032021.6
203203201.5
100321321.3
000320321.2
320200321
001321320.9
320232000.9
320280060.9
3200021130.8
300310050.7
320032200.7
320320000.6
320020320.6
320300220.5
310260090.5
250300290.5
320203200.5
310320300.5
320400300.5
003203220.5
3201315150.5
320322000.4
200323200.4

Most common spreads (14, 56%)Most common spreads (30, 65%)

Teammates

Beats
Won with
Lumina CrashLowers the target’s Sp. Def stat by 2 stages.8010063.6
Dazzling Gleamfoes8010020.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801008.9
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201004.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.2
HexThis move’s power is doubled if the target has a status condition.651000.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951000.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801000.1
Loses To
Beaten by
Shadow Sneak+1401006.9
Bullet Punch+1401005.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
Aqua Jet+1401004.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.2
Dark PulseHas a 20% chance of making the target flinch.801003.1
FlamethrowerHas a 10% chance of burning the target.901002.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.4

Move Pool

Physical17

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
Drill Peck80100
Aerial AceThis move never misses.60—
PluckIf the target is holding a Berry, the user eats that Berry and gains its effect.60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Seed Bomb80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
PounceLowers the target’s Speed stat by 1 stage.50100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Special17

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Lumina CrashLowers the target’s Sp. Def stat by 2 stages.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
Swiftfoes60—
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100
Disarming Voicefoes40—
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status25

AgilityBoosts the user’s Speed stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Feather DanceLowers the target’s Attack stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——
SandstormSummons a sandstorm for 5 turns.field——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——