Base Stats

Spiritomb#0442

#0442Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#116#145M-2#115#142M-3#128#148M-4#126#139M-5#132#152M-6#125#156M-7#116#171
Type
  • Ghost
  • Dark
Abilities
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.
  • HiddenInfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
Weight238.1 lbs · 108.0kg
@50
HP50125
Atk92112
Def108128
SpA92112
SpD108128
Spe3555
Σ485
Speed Range
49min550 EV8732 EV95max
#116

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510067.7
Will-O-WispBurns the target.—8564.6
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559564.6
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——25.2
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——15
Dark PulseHas a 20% chance of making the target flinch.8010014.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010013.4
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.8010010.2
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.601007.9

Abilities

  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.85.8
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.14.2

Items

  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.44.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.29.9
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.13.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7.9
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.3.9

Natures

  • SassySpDSpe66.9
  • RelaxedDefSpe18.9
  • QuietSpASpe14.2

EV Spreads

HPAtkDefSpASpDSpe%
32012022044.9
14015325013.4
32013021010.2
2301702607.9
3201751207.9
320203206.3
320702703.9
3201701703.1
3201002401.6
320132100.8

Most common spreads (10, 100%)Most common spreads (10, 100%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510043.3
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559520
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.8010016.7
Dark PulseHas a 20% chance of making the target flinch.8010013.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.3
Cursevaries——3.3
Loses To
Beaten by
Hyper Voicefoes9010020.9
Heat WaveHas a 10% chance of burning targets.foes959010.4
Kowtow CleaveThis move never misses.85—6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.5
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003
#171

Singles

Moves

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510088.6
Cursevaries——66.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010046.2
Will-O-WispBurns the target.—8541.7
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——40.9
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10028.8
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——26.5
HexThis move’s power is doubled if the target has a status condition.6510025.8
PoltergeistThis move fails if the target isn’t holding an item.1109012.1
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——9.1

Abilities

  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.96.2
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.3.8

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.81.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.8.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.2.3
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.0.8
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.0.8

Natures

  • RelaxedDefSpe45.5
  • CalmSpDAtk22.7
  • SassySpDSpe15.2
  • AdamantAtkSpA9.1
  • TimidSpeAtk3
  • CarefulSpDSpA3
  • ImpishDefSpA1.5

EV Spreads

HPAtkDefSpASpDSpe%
3103203040.2
3202032025
32012021015.2
2132000138.3
2002202403
320020323
323220003
3201202200.8
320320200.8
323210100.8

Most common spreads (9, 99%)Most common spreads (10, 100%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510028.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010025.7
Cursevaries——17.1
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10011.4
PoltergeistThis move fails if the target isn’t holding an item.1109011.4
HexThis move’s power is doubled if the target has a status condition.651005.7
Loses To
Beaten by
Cursevaries——12
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—1008
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951008
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004
Dark PulseHas a 20% chance of making the target flinch.801004
Kowtow CleaveThis move never misses.85—4
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002
SurfThis move’s power is doubled against targets that have the Submerged status.all901002
Ice BeamHas a 10% chance of freezing the target.901002

Move Pool

Physical12

PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow Sneak+140100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special14

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status28

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Will-O-WispBurns the target.—85
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——