Base Stats

Hawlucha#0701

#0701Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#87#88M-2#70#86M-3#103#137M-4#102#133M-5#115#132
Past season
Type
  • Fighting
  • Flying
Abilities
  • LimberThe Pokémon cannot be paralyzed.
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.
  • HiddenMold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
Weight47.4 lbs · 21.5kg
@50
HP78153
Atk92112
Def7595
SpA7494
SpD6383
Spe118138
Σ500
Speed Range
124min1380 EV17032 EV187max
Mega Hawlucha
Type
  • Fighting
  • Flying
Abilities
  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.
Weight55.1 lbs · 25.0kg
@50
HP78153
Atk137157
Def100120
SpA7494
SpD93113
Spe118138
Σ600
Speed Range
124min1380 EV17032 EV187max
#115

Doubles

Moves

EntrainmentChanges the target’s Ability to be the same as the user’s.—10069.3
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010050.7
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——42.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010039.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——26.4
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309024.2
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008017.5
Flying PressThe damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009516.4
Dual WingbeatThe user attacks twice in a row.409015
Rock SlideHas a 30% chance of making targets flinch.foes759011.3

Abilities

  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).43.5
  • LimberThe Pokémon cannot be paralyzed.29.7
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.26.9

Items

  • HawluchaniteA held item that allows Hawlucha to Mega Evolve.81.6
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.5
  • Persim BerryCures being confused. Disappears for the duration of the battle after a single use.0.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.7
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.4

Natures

  • JollySpeSpA68.4
  • AdamantAtkSpA20.8
  • CarefulSpDSpA1.9
  • NaiveSpeSpD1.6
  • HastySpeDef1.3
  • LonelyAtkDef1.2
  • TimidSpeAtk1
  • ImpishDefSpA1
  • NaughtyAtkSpD0.8
  • BraveAtkSpe0.8

EV Spreads

HPAtkDefSpASpDSpe%
2320003233.3
3200023215.3
322000325.7
032002325.1
032200324.4
320200322.4
032000322.2
320000321.5
323200201.1
323200021
323220000.9
032320020.7
032003220.7
203200320.7
003202320.6
295000320.5
232320000.4
628000320.4
432000300.4
032203200.3
002032320.3
320009250.3
0010024320.3
1205017320.3
0017017320.3
2100017280.3
200032320.3
321101310.3
203203200.3
232003200.3

Most common spreads (12, 74%)Most common spreads (30, 81%)

Teammates

Beats
Won with
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010031.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010013.6
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309011.3
Dual WingbeatThe user attacks twice in a row.40908.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100807.4
Flying PressThe damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100956.2
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551005.4
Rock SlideHas a 30% chance of making targets flinch.foes75905
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.100803.5
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751001.7
Loses To
Beaten by
Hyper Voicefoes901005.7
Heat WaveHas a 10% chance of burning targets.foes95905.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110705.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.3
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201004.8
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.2
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.9
Rock SlideHas a 30% chance of making targets flinch.foes75903.3
Dazzling Gleamfoes801003.1
Dual WingbeatThe user attacks twice in a row.40902.6
#132

Singles

Moves

High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309053
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010050.8
Swords DanceBoosts the user’s Attack stat by 2 stages.self——44.2
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008034.4
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.5510024.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010024.2
EncoreGives the target the Encore status.—10018.4
Flying PressThe damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009513.4
TauntGives the target the Taunted status.—10013.3
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——10.6

Abilities

  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).52.8
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.39.1
  • LimberThe Pokémon cannot be paralyzed.8.2

Items

  • HawluchaniteA held item that allows Hawlucha to Mega Evolve.46.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.14.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.10.6
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.7.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.4.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.4.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.9
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.3
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.0.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.5

Natures

  • AdamantAtkSpA46.9
  • JollySpeSpA43.8
  • LonelyAtkDef2.3
  • ImpishDefSpA1.7
  • NaughtyAtkSpD1.2
  • NaiveSpeSpD0.9
  • CarefulSpDSpA0.7
  • TimidSpeAtk0.7
  • HastySpeDef0.5
  • BraveAtkSpe0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003251.1
032200325.7
032002325.2
032000323.2
323200021.5
322000321.3
320200321.3
1932000151.2
032020321
323220000.9
2718800130.9
323200200.9
323210100.8
132100320.7
320002320.6
032101320.6
273200070.5
132001320.5
732000270.5
2332000110.4
032320020.4
032003220.4
223250070.4
932000250.4
203200320.3
032320200.3
3118000170.3
632000280.3
1232000220.3
432000300.3

Most common spreads (10, 72%)Most common spreads (30, 82%)

Teammates

Beats
Won with
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309025.7
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010025.5
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.5510012.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100809.4
Dual WingbeatThe user attacks twice in a row.40903.8
Flying PressThe damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100953.6
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751002
TrailblazeBoosts the user’s Speed stat by 1 stage.501001.1
Thunder PunchHas a 10% chance of paralyzing the target.751001
Loses To
Beaten by
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20905
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904
ThunderboltHas a 10% chance of paralyzing the target.901003.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003
Ice BeamHas a 10% chance of freezing the target.901002.9
Bullet Punch+1401002.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851002.5
Shadow Sneak+1401002.2

Move Pool

Physical45

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.13090
Flying PressThe damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.10080
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Sky AttackThe user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.14090
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
FlyThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn.9095
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
Dual WingbeatThe user attacks twice in a row.4090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Throat ChopGives the target the Throat Chopped status.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Iron HeadHas a 20% chance of making the target flinch.80100
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090
X-Scissor80100
LungeLowers the target’s Attack stat by 1 stage.80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Poison JabHas a 30% chance of poisoning the target.80100
Fire PunchHas a 10% chance of burning the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special7

Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Air SlashHas a 30% chance of making the target flinch.7595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status23

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
DefogLowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Feather DanceLowers the target’s Attack stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Hone Clawsself——
Mean LookGives the target the Can’t Escape status.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100