Base Stats

Garganacl#0934

#0934Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#127#107M-2#141#133M-3#166#147M-4#168#153M-5#173#163
Past season
Type
  • Rock
Abilities
  • Purifying SaltHalves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenClear BodyThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.
Weight132.7 lbs · 60.2kg
@50
HP100175
Atk100120
Def130150
SpA4565
SpD90110
Spe3555
Σ500
Speed Range
49min550 EV8732 EV95max
#173

Doubles

Moves

Salt CureGives the target the Salt Cured status.4010080.5
RecoverRestores 1/2 of the user’s max HP.self——53.6
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——52.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——43.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010040.4
Rock SlideHas a 30% chance of making targets flinch.foes759023.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——22.5
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——11.8
ExplosionThe user faints upon using this move.all2501008.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.7

Abilities

  • Purifying SaltHalves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.72
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.14.1
  • Clear BodyThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.13.8

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.54.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.14
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.1
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.3.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.1
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.2.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.7
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.5

Natures

  • CarefulSpDSpA26
  • ImpishDefSpA19.3
  • BraveAtkSpe12.1
  • RelaxedDefSpe11.8
  • SassySpDSpe11.3
  • AdamantAtkSpA9.6
  • JollySpeSpA4.5
  • BoldDefAtk1.1
  • NaughtyAtkSpD1
  • LonelyAtkDef0.8

EV Spreads

HPAtkDefSpASpDSpe%
3202032015.8
320320209.5
203203205.7
323220005.4
323200204.6
232000323.9
032320203.6
322320003.2
032203202.9
232320002.6
232003202.6
320403001.7
322003201.6
320003201.4
3202001401.4
023203201.2
3201402001.1
032320021.1
003203201
3201202200.9
320320000.7
3202301100.7
032003220.7
32101001400.6
300320400.6
3201002400.6
032003200.5
323200000.5
320702700.4
3202401000.4

Most common spreads (16, 67%)Most common spreads (30, 77%)

Teammates

Beats
Won with
ExplosionThe user faints upon using this move.all25010027.1
Salt CureGives the target the Salt Cured status.4010019.7
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010019.7
Rock SlideHas a 30% chance of making targets flinch.foes759016.9
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1304.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.6
Ice PunchHas a 10% chance of freezing the target.751001.4
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11001
Hammer ArmLowers the user’s Speed stat by 1 stage.100900.8
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010010.8
Iron HeadHas a 20% chance of making the target flinch.801004.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.3
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.2
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201004.1
Hyper Voicefoes901002.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.7
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.6
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.4
#163

Singles

Moves

Salt CureGives the target the Salt Cured status.4010090
RecoverRestores 1/2 of the user’s max HP.self——87.1
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——50.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010045.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——19.3
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13015.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.5
ExplosionThe user faints upon using this move.all2501007.2
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——5.6

Abilities

  • Purifying SaltHalves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.87.7
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.8.9
  • Clear BodyThe Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities.3.4

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.59.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.18.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.9
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.2
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.1
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.8

Natures

  • ImpishDefSpA46.3
  • CarefulSpDSpA28.3
  • AdamantAtkSpA7.2
  • RelaxedDefSpe4.9
  • SassySpDSpe4.5
  • BraveAtkSpe3.4
  • BoldDefAtk1.5
  • CalmSpDAtk1.1
  • NaughtyAtkSpD1.1
  • JollySpeSpA0.6

EV Spreads

HPAtkDefSpASpDSpe%
3203202024.1
3202032018.5
203203205.8
322320003
323220002.9
320320002.8
3202001402.7
232320001.8
032320201.8
320403001.6
032203201.5
323200201.5
320003201.4
320300401.3
232003201.3
3201402001.2
322003201
003203200.9
3202301100.8
320320020.8
323200020.7
320103200.7
023203200.6
323200000.6
132003210.5
320003220.5
320320100.5
232000320.5
3202401000.4
032320020.4

Most common spreads (14, 71%)Most common spreads (30, 82%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010029.9
Salt CureGives the target the Salt Cured status.4010024.5
ExplosionThe user faints upon using this move.all25010023
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13011
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.7
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601001.5
Rock BlastThe user attacks 2 to 5 times in a row.25900.9
Rock SlideHas a 30% chance of making targets flinch.foes75900.7
Rock TombLowers the target’s Speed stat by 1 stage.60950.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.3
Flower TrickThis move never misses and is always a critical hit.70—3.2
Sparkling AriaCures targets of their burns.all901003.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.7
Iron HeadHas a 20% chance of making the target flinch.801002.7
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.6
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.3

Move Pool

Physical30

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Salt CureGives the target the Salt Cured status.40100
Rock BlastThe user attacks 2 to 5 times in a row.2590
ExplosionThe user faints upon using this move.all250100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Dynamic PunchConfuses the target.10050
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special7

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Power Gem80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100

Status17

BlockGives the target the Can’t Escape status.——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Rock PolishBoosts the user’s Speed stat by 2 stages.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——