Base Stats

Avalugg#0713

#0713Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#192#154M-2#197#169M-3#209#180M-4#212#187M-5#211#176M-6#248#189
Past season
Type
  • Ice
Abilities
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenSturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
Weight1113.3 lbs · 505.0kg
@50
HP95170
Atk117137
Def184204
SpA4464
SpD4666
Spe2848
Σ514
Speed Range
43min480 EV8032 EV88max
#248

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010072.6
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——60.1
Ice SpinnerRemoves any terrain.8010039.9
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110024.9
RecoverRestores 1/2 of the user’s max HP.self——24.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——23.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——19.3
Icicle CrashHas a 30% chance of making the target flinch.859014.6
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−46010013.7
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110012.5

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.63.4
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.22.6
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.14

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.34.8
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.14.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.11.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.9
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.4.1
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.2.9
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)2.6
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.2.6
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.2.2
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.2.1

Natures

  • RelaxedDefSpe30.2
  • ImpishDefSpA26.2
  • CarefulSpDSpA12.9
  • AdamantAtkSpA12.7
  • BraveAtkSpe7.9
  • SassySpDSpe5.9
  • NaughtyAtkSpD2
  • QuietSpASpe0.7
  • JollySpeSpA0.4
  • LonelyAtkDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
3203202016.9
3223200012.7
2323200012.2
323220007
320320005.6
032203204.1
320203204
322003203.4
232003203.3
032320201.7
303103201.6
028603201.6
203203201.6
323200201.5
323200001.5
313003201.4
320602801.3
320003201.1
1133202001
320003221
032320001
1123320000.9
304003200.8
295320000.8
1822260000.7
113203200.7
032032200.7
300003240.6
260803200.6
032320020.5

Most common spreads (15, 79%)Most common spreads (30, 92%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010044.5
Ice SpinnerRemoves any terrain.8010017.8
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11007.3
Rock SlideHas a 30% chance of making targets flinch.foes75904.8
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601004.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.6
Icicle CrashHas a 30% chance of making the target flinch.85903.5
Icicle SpearThe user attacks 2 to 5 times in a row.251003.3
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11003.1
High Horsepower95952
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95907.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.4
Hyper Voicefoes901004.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.8
Iron HeadHas a 20% chance of making the target flinch.801003.8
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120953.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.7
#189

Singles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010082.8
RecoverRestores 1/2 of the user’s max HP.self——78.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——65.6
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110052.8
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−46010028.5
Icicle SpearThe user attacks 2 to 5 times in a row.2510019.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.4
Ice SpinnerRemoves any terrain.8010011.9
Icicle CrashHas a 30% chance of making the target flinch.85907
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11006.8

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.89.7
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.5.6
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.4.7

Items

  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.42.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.23
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.16.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.9
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.1.5
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.1.4
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.8

Natures

  • ImpishDefSpA58
  • RelaxedDefSpe18.3
  • AdamantAtkSpA7
  • CarefulSpDSpA5.6
  • BraveAtkSpe4.4
  • BoldDefAtk2.2
  • LaxDefSpD1.8
  • SassySpDSpe1.3
  • NaughtyAtkSpD1.1
  • JollySpeSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
3223200030.7
3203202018.9
323220005.4
313320005.2
232320004.4
320320004.2
320320023.6
310320302.4
320203202
032320201.2
032320021
321320000.8
232003200.8
322003200.8
310320030.7
323200000.6
313230000.6
032320000.6
032203200.6
203203200.5
320003200.5
323200200.4
3202000140.4
312960000.4
3202100130.3
320260800.3
3122130000.3
321690900.3
1903100160.3
3201002400.3

Most common spreads (13, 81%)Most common spreads (30, 88%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010040.8
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110024
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−46010013.4
Icicle SpearThe user attacks 2 to 5 times in a row.251007.8
Ice SpinnerRemoves any terrain.801003.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.9
Icicle CrashHas a 30% chance of making the target flinch.85902.4
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11001.2
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.5
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).11000.5
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.901009.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801006.7
Iron HeadHas a 20% chance of making the target flinch.801005.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.9
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.4
Aura SphereThis move never misses.80—3.4
Fire BlastHas a 10% chance of burning the target.110852.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
Power Gem801002.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2

Move Pool

Physical24

Ice SpinnerRemoves any terrain.80100
Icicle CrashHas a 30% chance of making the target flinch.8590
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100

Special12

Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Frost BreathAlways a critical hit.6090
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status13

Aurora VeilGives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.side——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——