Base Stats

Avalugg#0713

#0713Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#192#154M-2#197#169M-3#209#180M-4#212#187M-5#211#176M-6#248#189M-7–#189
Type
  • Ice
Abilities
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenSturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
Weight1113.3 lbs · 505.0kg
@50
HP95170
Atk117137
Def184204
SpA4464
SpD4666
Spe2848
Σ514
Speed Range
43min480 EV8032 EV88max

Doubles

Not ranked in this format this season.

#189

Singles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010098.7
RecoverRestores 1/2 of the user’s max HP.self——97.4
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110094.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——80.5
Ice SpinnerRemoves any terrain.8010019.5
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11005.2
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.501001.3
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.3

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.100

Items

  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.84.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.3
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.1.3

Natures

  • CarefulSpDSpA61
  • ImpishDefSpA36.4
  • AdamantAtkSpA1.3
  • RelaxedDefSpe1.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202075.3
3203200216.9
320320003.9
313320001.3
313230001.3
322320001.3

Most common spreads (4, 97%)Most common spreads (6, 100%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010043.8
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110031.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.5
Ice SpinnerRemoves any terrain.8010012.5
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.9010023.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010015.4
Mach Punch+1401007.7
Dark PulseHas a 20% chance of making the target flinch.801007.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901007.7
Fiery DanceHas a 50% chance of boosting the user’s Sp. Atk stat by 1 stage.801007.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951007.7
Water ShurikenThe user attacks 2 to 5 times in a row.+1151007.7
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.7
PoltergeistThis move fails if the target isn’t holding an item.110907.7

Move Pool

Physical24

Ice SpinnerRemoves any terrain.80100
Icicle CrashHas a 30% chance of making the target flinch.8590
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100

Special12

Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Frost BreathAlways a critical hit.6090
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status13

Aurora VeilGives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.side——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——