Base Stats

Meowstic — Female#0678

#0678Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#161#183M-2#179#190M-3#187#206M-4#184#212M-5#193#210
Past season
Type
  • Psychic
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
  • HiddenCompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
Weight18.7 lbs · 8.5kg
@50
HP74149
Atk4868
Def7696
SpA83103
SpD81101
Spe104124
Σ466
Speed Range
111min1240 EV15632 EV171max
Mega Meowstic
Type
  • Psychic
Abilities
  • TraceWhen the Pokémon enters a battle, it changes its Ability to match that of an opponent.
Weight22.3 lbs · 10.1kg
@50
HP74149
Atk4868
Def7696
SpA143163
SpD101121
Spe124144
Σ566
Speed Range
129min1440 EV17632 EV193max
#193

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——64.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010056.7
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010044.4
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——35.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010032.9
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010032.5
ThunderboltHas a 10% chance of paralyzing the target.9010026.6
Dark PulseHas a 20% chance of making the target flinch.8010022.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010011
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.7

Abilities

  • CompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.88.9
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.7.7
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.3.4

Items

  • MeowsticiteA held item that allows Meowstic to Mega Evolve.67.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.8
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.2
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.2.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.1

Natures

  • TimidSpeAtk56.6
  • ModestSpAAtk25.6
  • HastySpeDef4.6
  • QuietSpASpe3
  • BoldDefAtk2.9
  • MildSpADef2.2
  • CalmSpDAtk2
  • RelaxedDefSpe0.9
  • JollySpeSpA0.5
  • GentleSpDDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2003203237.7
000322328.9
002320328.4
320232003.2
320032022.5
000320322
320032201.7
000323221.4
200323201.3
003232201.2
0002410321
002323200.9
100322310.9
203203200.9
203232000.8
320000320.8
101320320.7
320030310.6
003232020.6
320200320.5
270070320.5
000322590.5
400320300.5
1904320110.5
100321320.4
500320290.3
320020320.3
1017320160.3
1200320220.3
2200321200.3

Most common spreads (12, 70%)Most common spreads (30, 80%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010053.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010016.6
ThunderboltHas a 10% chance of paralyzing the target.901007.9
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.801006.5
Dark PulseHas a 20% chance of making the target flinch.801005.2
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002.3
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751002
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.3
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401000.6
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95905.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.8
Kowtow CleaveThis move never misses.85—5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.1
Hyper Voicefoes901004
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.1
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003
Rock SlideHas a 30% chance of making targets flinch.foes75902.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.3
#210

Singles

Moves

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010074.6
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010071.9
ThunderboltHas a 10% chance of paralyzing the target.9010053.3
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——35
Dark PulseHas a 20% chance of making the target flinch.8010028.1
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010021.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010019.5
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——15.2
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801009.1
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751007.2

Abilities

  • CompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.81.4
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.15.6
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.3.1

Items

  • MeowsticiteA held item that allows Meowstic to Mega Evolve.84.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)1.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.0.3

Natures

  • TimidSpeAtk70
  • ModestSpAAtk21.6
  • BoldDefAtk2.4
  • CalmSpDAtk1.6
  • HastySpeDef1.4
  • MildSpADef0.9
  • NaiveSpeSpD0.7
  • QuietSpASpe0.3
  • GentleSpDDef0.3
  • JollySpeSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203253.1
002320327.4
000322326.1
3200013212
320032021.6
3202300111.4
000320321.3
203203200.9
1101320220.8
000323220.8
002323200.6
320232000.6
0019321500.6
706270260.5
101320320.5
800320260.5
320020320.5
300320310.5
3200130210.5
1003300230.4
1300320210.4
300030060.4
001321320.4
2200180260.4
020320320.4
200323200.4
100320320.3
1606270170.3
320003200.3
003232200.3

Most common spreads (9, 75%)Most common spreads (30, 84%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010036.3
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010020.5
ThunderboltHas a 10% chance of paralyzing the target.9010016.5
Dark PulseHas a 20% chance of making the target flinch.801006
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.5
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.6
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801003.4
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751002.3
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201001.3
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.3
Dark PulseHas a 20% chance of making the target flinch.801004.4
Shadow Sneak+1401003.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.8
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.7
FlamethrowerHas a 10% chance of burning the target.901002.7
Bullet Punch+1401002.5

Move Pool

Physical12

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Tail SlapThe user attacks 2 to 5 times in a row.2585
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
PaybackThis move’s power is doubled if the user attacks after the target.50100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special18

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Magical Leaf60—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Disarming Voicefoes40—

Status28

Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——