Base Stats

Meowstic — Female#0678

#0678Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#161#183M-2#179#190M-3#187#206M-4#184#212M-5#193#210M-6#95#231M-7#60#209
Type
  • Psychic
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
  • HiddenCompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
Weight18.7 lbs · 8.5kg
@50
HP74149
Atk4868
Def7696
SpA83103
SpD81101
Spe104124
Σ466
Speed Range
111min1240 EV15632 EV171max
Mega Meowstic
Type
  • Psychic
Abilities
  • TraceWhen the Pokémon enters a battle, it changes its Ability to match that of an opponent.
Weight22.3 lbs · 10.1kg
@50
HP74149
Atk4868
Def7696
SpA143163
SpD101121
Spe124144
Σ566
Speed Range
129min1440 EV17632 EV193max
#60

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010084.4
ThunderboltHas a 10% chance of paralyzing the target.9010076
Dark PulseHas a 20% chance of making the target flinch.8010018.1
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010015.8
Psych UpThe user copies the target’s stat changes.——2.3
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001.2
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——0.7

Abilities

  • CompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.100

Items

  • MeowsticiteA held item that allows Meowstic to Mega Evolve.100

Natures

  • TimidSpeAtk94.8
  • ModestSpAAtk4.5
  • JollySpeSpA0.6
  • QuietSpASpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203296.5
101320321.7
1000240320.7
700270320.6

Most common spreads (1, 96%)Most common spreads (4, 100%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010073.6
ThunderboltHas a 10% chance of paralyzing the target.9010019.8
Dark PulseHas a 20% chance of making the target flinch.801004.7
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.801001.9
Loses To
Beaten by
Kowtow CleaveThis move never misses.85—8.3
Heat WaveHas a 10% chance of burning targets.foes95907
Hyper Voicefoes901006.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.7
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.3
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201002.9
Dazzling Gleamfoes801002.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.9
#209

Singles

Moves

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010084.6
ThunderboltHas a 10% chance of paralyzing the target.9010066.7
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——53.8
Dark PulseHas a 20% chance of making the target flinch.8010051.3
CharmLowers the target’s Attack stat by 2 stages.—10038.5
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010030.8
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010028.2
YawnMakes the target drowsy. This move never misses.——20.5
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010015.4
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010010.3

Abilities

  • CompetitiveWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.89.7
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.10.3

Items

  • MeowsticiteA held item that allows Meowstic to Mega Evolve.100

Natures

  • TimidSpeAtk100

EV Spreads

HPAtkDefSpASpDSpe%
2003203287.2
202321297.7
1000204325.1

Most common spreads (3, 100%)Most common spreads (3, 100%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010040
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010020
Dark PulseHas a 20% chance of making the target flinch.8010020
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010020
Loses To
Beaten by
Sheer ColdKnocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.13012.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010012.5
Dragon Pulse8510012.5
Power Gem8010012.5
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.7010012.5
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010012.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909012.5
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010012.5

Move Pool

Physical12

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Tail SlapThe user attacks 2 to 5 times in a row.2585
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
PaybackThis move’s power is doubled if the user attacks after the target.50100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special18

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Magical Leaf60—
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Disarming Voicefoes40—

Status28

Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——