Base Stats

Chandelure#0609

#0609Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#74#76M-2#79#82M-3#91#88M-4#66#89M-5#59#81M-6#79#97M-7#94#146
Type
  • Ghost
  • Fire
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • Flame BodyWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.
  • HiddenInfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
Weight75.6 lbs · 34.3kg
@50
HP60135
Atk5575
Def90110
SpA145165
SpD90110
Spe80100
Σ520
Speed Range
90min1000 EV13232 EV145max
Mega Chandelure
Type
  • Ghost
  • Fire
Abilities
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
Weight153.4 lbs · 69.6kg
@50
HP60135
Atk7595
Def110130
SpA175195
SpD110130
Spe90110
Σ620
Speed Range
99min1100 EV14232 EV156max
#94

Doubles

Moves

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010080
Heat WaveHas a 10% chance of burning targets.foes959076.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——73.6
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——46.8
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010034.8
TauntGives the target the Taunted status.—10015.6
FlamethrowerHas a 10% chance of burning the target.9010013.6
ImprisonThe user gains the Sealing Off status.self——12.4
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——8.4
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——8

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.94
  • Flame BodyWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.4.4
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.1.6

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.53.6
  • ChandeluriteA held item that allows Chandelure to Mega Evolve.22.8
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.2
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.3.2
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.2

Natures

  • ModestSpAAtk64.8
  • QuietSpASpe17.6
  • TimidSpeAtk9.6
  • CalmSpDAtk4.4
  • RelaxedDefSpe3.6

EV Spreads

HPAtkDefSpASpDSpe%
2003203250.4
3201321015.6
320032208.4
320203204.4
320232004.4
1900150322.4
3201102302.4
300332012
800320261.6
25015151101.6
3201202201.2
300033030.8
20032000.4
1003250280.4
1300250280.4
17011172100.4
2001261180.4
2400150270.4
2500270140.4
320031030.4
320032000.4
320135790.4
3201451230.4
320320020.4

Most common spreads (10, 93%)Most common spreads (24, 100%)

Teammates

Beats
Won with
Heat WaveHas a 10% chance of burning targets.foes959061.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010033.3
FlamethrowerHas a 10% chance of burning the target.901002.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.1
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.1
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751001.1
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.4
Hyper Voicefoes901006.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701005.5
Rock SlideHas a 30% chance of making targets flinch.foes75904.5
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851004.5
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853.6
Dazzling Gleamfoes801003.6
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551003.6
#146

Singles

Moves

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010089.3
FlamethrowerHas a 10% chance of burning the target.9010067
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010046.5
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309036.3
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——28.4
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——22.3
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——18.6
TrickThe user and the target swap their held items.—10016.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010012.1
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——8.8

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.82.8
  • InfiltratorWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.8.8
  • Flame BodyWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.8.4

Items

  • ChandeluriteA held item that allows Chandelure to Mega Evolve.46
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.26.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.3
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.3.3
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.3.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.9
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5

Natures

  • TimidSpeAtk43.3
  • ModestSpAAtk28.8
  • BoldDefAtk14.4
  • QuietSpASpe9.3
  • CalmSpDAtk4.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203238.1
3202320016.7
320032027.9
310032035.1
320023204.2
320200323.3
320300403.3
000320322.8
002320322.8
300310322.3
2603001002.3
320002592.3
320203202.3
603003001.9
2403201001.4
320322000.9
001321320.5
302272320.5
2001320130.5
320020320.5
320132100.5

Most common spreads (12, 91%)Most common spreads (21, 100%)

Teammates

Beats
Won with
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010049.3
FlamethrowerHas a 10% chance of burning the target.9010030.4
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901007.2
OverheatLowers the user’s Sp. Atk stat by 2 stages.130905.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.501002.9
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—1001.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.5
Dark PulseHas a 20% chance of making the target flinch.801009.2
Aqua Jet+1401009.2
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130906.6
Dragon Pulse851005.3
Shadow Sneak+1401003.9
Sparkling AriaCures targets of their burns.all901003.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6

Move Pool

Physical11

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
PoltergeistThis move fails if the target isn’t holding an item.11090
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special19

OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Dark PulseHas a 20% chance of making the target flinch.80100
Clear SmogRemoves all stat changes from the target. This move never misses.50—

Status24

Acid ArmorBoosts the user’s Defense stat by 2 stages.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
ImprisonThe user gains the Sealing Off status.self——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
MinimizeBoosts the user’s evasiveness by 2 stages. The user gains the Minimized status.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
Power SplitThe user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Will-O-WispBurns the target.—85