Base Stats

Slowbro#0080

#0080Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#104#79M-2#124#69M-3#137#79M-4#145#74M-5#142#83M-6#131#100M-7#107#100
Type
  • Water
  • Psychic
Abilities
  • ObliviousThe Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
  • HiddenRegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
Weight173.1 lbs · 78.5kg
@50
HP95170
Atk7595
Def110130
SpA100120
SpD80100
Spe3050
Σ490
Speed Range
45min500 EV8232 EV90max
Mega Slowbro
Type
  • Water
  • Psychic
Abilities
  • Shell ArmorAttacks landed on the Pokémon will never be critical hits.
Weight264.6 lbs · 120.0kg
@50
HP95170
Atk7595
Def180200
SpA130150
SpD80100
Spe3050
Σ590
Speed Range
45min500 EV8232 EV90max
#107

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010070.7
Slack OffRestores 1/2 of the user’s max HP.self——57.9
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010057.3
Psych UpThe user copies the target’s stat changes.——49.4
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——32.3
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010023.8
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——22.6
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——22.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010022.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——14.6

Abilities

  • ObliviousThe Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.47.6
  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.45.1
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.7.3

Items

  • SlowbroniteA held item that allows Slowbro to Mega Evolve. It has no effect on Galarian Slowbro.95.1
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.1.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.2
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.6
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.0.6

Natures

  • RelaxedDefSpe28.7
  • BoldDefAtk27.4
  • SassySpDSpe20.1
  • QuietSpASpe16.5
  • ModestSpAAtk6.1
  • CalmSpDAtk1.2

EV Spreads

HPAtkDefSpASpDSpe%
3202032031.7
2032032018.3
3201002409.8
3201402006.7
2200123205.5
320030405.5
320023204.3
2201203203
310032303
3202201003
3101517302.4
3202221002.4
3202013001.2
320320201.2
20011201500.6
320032000.6
320232000.6

Most common spreads (12, 96%)Most common spreads (17, 100%)

Teammates

Beats
Won with
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010040
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010028.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010014.3
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010011.4
Ice BeamHas a 10% chance of freezing the target.901002.9
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90851.4
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.4
Loses To
Beaten by
Hyper Voicefoes9010011.1
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201008.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801008.3
Kowtow CleaveThis move never misses.85—8.3
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.6
Rock SlideHas a 30% chance of making targets flinch.foes75905.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.6
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501005.6
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301005.6
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801002.8
#100

Singles

Moves

Slack OffRestores 1/2 of the user’s max HP.self——84.4
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010084.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——47.9
Ice BeamHas a 10% chance of freezing the target.9010044.4
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010044.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010016.8
YawnMakes the target drowsy. This move never misses.——14.3
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——13.1
FlamethrowerHas a 10% chance of burning the target.9010011.7
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120709.2

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.92.8
  • ObliviousThe Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.7.2

Items

  • SlowbroniteA held item that allows Slowbro to Mega Evolve. It has no effect on Galarian Slowbro.75.8
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.11.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.9
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.1.5
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.2

Natures

  • BoldDefAtk79.1
  • ModestSpAAtk11.4
  • CalmSpDAtk6.3
  • QuietSpASpe1.5
  • SassySpDSpe1.2
  • RelaxedDefSpe0.5

EV Spreads

HPAtkDefSpASpDSpe%
3203202042.3
3202032010.1
310300507.2
320032207.2
3102501004.7
290603104.5
320232003.2
310032213
310320302.1
3101601902
310323001.8
320321101.8
320322001.7
310320031.4
003232200.9
310321110.9
3202410000.8
1701321150.6
320023200.6
310727000.5
3201002400.5
320295000.5
320320110.5
3101002500.3
3200014200.3

Most common spreads (12, 90%)Most common spreads (25, 99%)

Teammates

Beats
Won with
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010036.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010025.7
Ice BeamHas a 10% chance of freezing the target.9010015
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901008.8
FlamethrowerHas a 10% chance of burning the target.901004.4
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801003.5
SurfThis move’s power is doubled against targets that have the Submerged status.all901001.8
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120701.8
Fire BlastHas a 10% chance of burning the target.110850.9
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201000.9
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010012.1
Dark PulseHas a 20% chance of making the target flinch.8010010.1
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201007.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501007.1
Thunder PunchHas a 10% chance of paralyzing the target.751005.1
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801004
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003
Double ShockThe user loses the Electric type. This move fails unless it is used by an Electric type.1201003
Hyper Voicefoes901002

Move Pool

Physical20

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Razor ShellHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075

Special28

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status30

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
BlockGives the target the Can’t Escape status.——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Cursevaries——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——