Base Stats

Slowking#0199

#0199Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#122#143M-2#156#153M-3#155#161M-4#167#168M-5#168#118M-6#191#136M-7#179#132
Type
  • Water
  • Psychic
Abilities
  • ObliviousThe Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.
  • Own TempoThe Pokémon cannot become confused and is unaffected by Intimidate.
  • HiddenRegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
Weight175.3 lbs · 79.5kg
@50
HP95170
Atk7595
Def80100
SpA100120
SpD110130
Spe3050
Σ490
Speed Range
45min500 EV8232 EV90max
#179

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——100
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100100
FlamethrowerHas a 10% chance of burning the target.90100100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100100

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.100

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.100

Natures

  • QuietSpASpe100

EV Spreads

HPAtkDefSpASpDSpe%
29053200100

Most common spreads (1, 100%)Most common spreads (1, 100%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010052.2
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010030.4
FlamethrowerHas a 10% chance of burning the target.9010017.4
Loses To
Beaten by
Kowtow CleaveThis move never misses.85—71.4
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.8010014.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.5010014.3
#132

Singles

Moves

Chilly ReceptionSummons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.field——73.9
YawnMakes the target drowsy. This move never misses.——62.2
Ice BeamHas a 10% chance of freezing the target.9010054.2
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010049.5
Slack OffRestores 1/2 of the user’s max HP.self——42.8
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510037.8
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——22.7
FlamethrowerHas a 10% chance of burning the target.9010013
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——10.7
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—908.7

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.69.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19.4
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.11.4

Natures

  • CalmSpDAtk43.1
  • RelaxedDefSpe21.4
  • BoldDefAtk18.4
  • SassySpDSpe14
  • ModestSpAAtk2.3
  • QuietSpASpe0.7

EV Spreads

HPAtkDefSpASpDSpe%
3203202029.4
3103203013.7
3200232012.4
3202032012.4
31025010010.7
320250906.4
3101502002.7
310332002.3
320322002.3
310303202
310323001.7
300043201.3
3201402001
3201002400.7
310232100.3
310300500.3
310314000.3

Most common spreads (12, 97%)Most common spreads (17, 100%)

Teammates

Beats
Won with
Ice BeamHas a 10% chance of freezing the target.9010046.4
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510028.6
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010017.9
SurfThis move’s power is doubled against targets that have the Submerged status.all901007.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.2
ThunderboltHas a 10% chance of paralyzing the target.901008.5
Dark PulseHas a 20% chance of making the target flinch.801008.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951008.5
Thunder PunchHas a 10% chance of paralyzing the target.751006.8
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201006.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.8
OutrageThe user gains the Rampaging status.random1201005.1
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130903.4
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003.4

Move Pool

Physical23

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Razor ShellHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special29

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tri AttackHas a 20% chance of leaving the target burned, frozen, or paralyzed.80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
BelchThis move fails unless the user has eaten a Berry during the battle.12090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Power Gem80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status33

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
BlockGives the target the Can’t Escape status.——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Chilly ReceptionSummons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.field——
Cursevaries——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——