Base Stats

Machamp#0068

#0068Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#105#120M-2#111#125M-3#141#149M-4#153#159M-5#154#156M-6#174#183M-7–#187
Type
  • Fighting
Abilities
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.
  • HiddenSteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
Weight286.6 lbs · 130.0kg
@50
HP90165
Atk130150
Def80100
SpA6585
SpD85105
Spe5575
Σ505
Speed Range
67min750 EV10732 EV117max

Doubles

Not ranked in this format this season.

#187

Singles

Moves

Bullet Punch+14010098.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008097.4
Dynamic PunchConfuses the target.1005093.6
Ice PunchHas a 10% chance of freezing the target.7510069.2
Fire PunchHas a 10% chance of burning the target.7510014.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651006.4
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——5.1
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.100802.6
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.701002.6
Storm ThrowAlways a critical hit.601002.6

Abilities

  • No GuardThe accuracy of moves used both by and against the Pokémon becomes 100%.93.6
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.6.4

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.33.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.28.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.15.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.14.1
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.2.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.6
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.1.3

Natures

  • AdamantAtkSpA98.7
  • TimidSpeAtk1.3

EV Spreads

HPAtkDefSpASpDSpe%
3232200056.4
3232000224.4
323200206.4
232000325.1
312080163.8
323210102.6
263280001.3

Most common spreads (7, 100%)Most common spreads (7, 100%)

Teammates

Beats
Won with
Bullet Punch+14010026.5
Dynamic PunchConfuses the target.1005023.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008017.6
Ice PunchHas a 10% chance of freezing the target.7510011.8
Fire PunchHas a 10% chance of burning the target.751005.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651005.9
Thunder PunchHas a 10% chance of paralyzing the target.751002.9
Rock SlideHas a 30% chance of making targets flinch.foes75902.9
Storm ThrowAlways a critical hit.601002.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201004.8
FlamethrowerHas a 10% chance of burning the target.901004.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.8
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.8
Lumina CrashLowers the target’s Sp. Def stat by 2 stages.801004.8

Move Pool

Physical41

SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.10080
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Storm ThrowAlways a critical hit.60100
Dynamic PunchConfuses the target.10050
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Seismic TossDeals 50 HP of damage.1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Darkest LariatThis move ignores the target’s stat changes when dealing damage.85100
Throat ChopGives the target the Throat Chopped status.80100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Bullet Punch+140100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100

Special6

Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100

Status19

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——