Base Stats

Oranguru#0765

#0765Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#49#200M-2#53#206M-3#54#224M-4#59#226M-5#62#226M-6#92#251M-7#104–
Type
  • Normal
  • Psychic
Abilities
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • TelepathyThe Pokémon dodges attacks from its allies.
  • HiddenSymbiosisWhen an ally consumes an item, the Pokémon gives its own held item to that ally.
Weight167.6 lbs · 76.0kg
@50
HP90165
Atk6080
Def80100
SpA90110
SpD110130
Spe6080
Σ490
Speed Range
72min800 EV11232 EV123max
#104

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——100
InstructThe user makes the target reuse the last move it used.——94.9
EncoreGives the target the Encore status.—10048.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——47.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010042.9
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510012
YawnMakes the target drowsy. This move never misses.——10.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010010.9
ImprisonThe user gains the Sealing Off status.self——9.7
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——7.4

Abilities

  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.57.7
  • TelepathyThe Pokémon dodges attacks from its allies.42.3

Items

  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.34.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.23.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.20
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.16.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.6

Natures

  • RelaxedDefSpe75.4
  • BoldDefAtk21.1
  • ImpishDefSpA1.7
  • SassySpDSpe1.1
  • QuietSpASpe0.6

EV Spreads

HPAtkDefSpASpDSpe%
3203200234.9
3203202010.9
003203229.1
320300407.4
320290325.7
2203001225.1
203203204
310320124
3201900154
320320113.4
320300222.9
003203131.7
1403202001.1
21019110151.1
2103201301.1
3102301021.1
2201203200.6
310320210.6
3202001400.6
320322000.6

Most common spreads (13, 94%)Most common spreads (20, 100%)

Teammates

Beats
Won with
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010055.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010027.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510016.7
Loses To
Beaten by
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010010.2
Kowtow CleaveThis move never misses.85—9.1
Heat WaveHas a 10% chance of burning targets.foes95908
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.7
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201004.5
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301004.5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.4
Hyper Voicefoes901003.4
Dragon Pulse851003.4
Dazzling Gleamfoes801003.4

Singles

Not ranked in this format this season.

Move Pool

Physical16

Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Rock SlideHas a 30% chance of making targets flinch.foes7590
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special20

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Confusion50100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100

Status29

After YouMakes the target move immediately after the user.——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
ImprisonThe user gains the Sealing Off status.self——
InstructThe user makes the target reuse the last move it used.——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
QuashCauses the target to move last in the turn.—100
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——
YawnMakes the target drowsy. This move never misses.——