Base Stats

Farfetch’d#0083

#0083Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#215#238M-7#220#241
Type
  • Normal
  • Flying
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • HiddenDefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
Weight33.1 lbs · 15.0kg
@50
HP52127
Atk90110
Def5575
SpA5878
SpD6282
Spe6080
Σ377
Speed Range
72min800 EV11232 EV123max
#220

Doubles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100100
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100100
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+2100100100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.8010080
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010020

Abilities

  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.80
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.20

Items

  • LeekWhen held by a Farfetch’d or Sirfetch’d, gives the holder a 2-stage Critical-Hit Ratio Boost.100

Natures

  • AdamantAtkSpA100

EV Spreads

HPAtkDefSpASpDSpe%
0322003260
2320003220
3232200020

Most common spreads (3, 100%)Most common spreads (3, 100%)

Teammates

Beats
Won with
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100100
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010040
ThunderboltHas a 10% chance of paralyzing the target.9010020
Rock SlideHas a 30% chance of making targets flinch.foes759020
Heat WaveHas a 10% chance of burning targets.foes959020
#241

Singles

Moves

Swords DanceBoosts the user’s Attack stat by 2 stages.self——100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100100
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100100
AgilityBoosts the user’s Speed stat by 2 stages.self——100

Abilities

  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.100

Natures

  • NaiveSpeSpD85.7
  • JollySpeSpA14.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003285.7
0322003214.3

Most common spreads (2, 100%)Most common spreads (2, 100%)

Teammates

Beats
Won with
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).110050
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.5510050
Loses To
Beaten by
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010020
OutrageThe user gains the Rampaging status.random12010020
Sludge WaveHas a 10% chance of poisoning targets.all9510020
Sparkling AriaCures targets of their burns.all9010020
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010020

Move Pool

Physical27

Sky AttackThe user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.14090
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
FlyThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn.9095
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
Dual WingbeatThe user attacks twice in a row.4090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.90100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+2100100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Throat ChopGives the target the Throat Chopped status.80100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
Poison JabHas a 30% chance of poisoning the target.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090

Special7

UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Air SlashHas a 30% chance of making the target flinch.7595
Air CutterThis move has a 1-stage Critical-Hit Ratio Boost.foes6095
Heat WaveHas a 10% chance of burning targets.foes9590
Final GambitThe user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.1100

Status16

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Feather DanceLowers the target’s Attack stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoostRestores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.self——
Simple BeamChanges the target’s Ability to Simple.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——